XNA 4 3D Game Development by Example: Beginner's Guide

Nonfiction, Computers, Entertainment & Games, Game Programming - Graphics
Cover of the book XNA 4 3D Game Development by Example: Beginner's Guide by Kurt Jaegers, Packt Publishing
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Author: Kurt Jaegers ISBN: 9781849687096
Publisher: Packt Publishing Publication: September 25, 2012
Imprint: Packt Publishing Language: English
Author: Kurt Jaegers
ISBN: 9781849687096
Publisher: Packt Publishing
Publication: September 25, 2012
Imprint: Packt Publishing
Language: English

This book is a step-by-step tutorial that includes complete source code for all of the games covered. It adopts an engaging style to teach all the game development concepts. Each block of code is explained, and game development concepts are diagrammed and covered in detail. Each game begins with a concept description and concludes with suggestions for expanding on the finished game. This book is intended for readers who want to create 3D games using the XNA Framework. Basic knowledge of the C# programming language and 2D XNA concepts are helpful, but not required.

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This book is a step-by-step tutorial that includes complete source code for all of the games covered. It adopts an engaging style to teach all the game development concepts. Each block of code is explained, and game development concepts are diagrammed and covered in detail. Each game begins with a concept description and concludes with suggestions for expanding on the finished game. This book is intended for readers who want to create 3D games using the XNA Framework. Basic knowledge of the C# programming language and 2D XNA concepts are helpful, but not required.

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