AI for Games, Third Edition

Nonfiction, Computers, Entertainment & Games, Game Programming - Graphics, General Computing, Art & Architecture, General Art
Cover of the book AI for Games, Third Edition by Ian Millington, CRC Press
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Author: Ian Millington ISBN: 9781351053280
Publisher: CRC Press Publication: March 18, 2019
Imprint: CRC Press Language: English
Author: Ian Millington
ISBN: 9781351053280
Publisher: CRC Press
Publication: March 18, 2019
Imprint: CRC Press
Language: English

AI is an integral part of every video game. This book helps propfessionals keep up with the constantly evolving technological advances in the fast growing game industry and equips students with up-to-date infortmation they need to jumpstart their careers. This revised and updated Third Edition includes new techniques, algorithms, data structures and representations needed to create powerful AI in games. The companion website includes downloadable and executable source code that will be regularly updated by the author.

 

Key Features

A comprehensive professional tutorial and reference to implement ture AI in games

Includes new exercises so readers can test their comprhension and understanding of the concepts and preactices presented

Revised and updated to cover new techniques and advances in AI

Walks the reader throuigh the entire game AI development process

New and improved companion website with easily downloaded and executable source code

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

AI is an integral part of every video game. This book helps propfessionals keep up with the constantly evolving technological advances in the fast growing game industry and equips students with up-to-date infortmation they need to jumpstart their careers. This revised and updated Third Edition includes new techniques, algorithms, data structures and representations needed to create powerful AI in games. The companion website includes downloadable and executable source code that will be regularly updated by the author.

 

Key Features

A comprehensive professional tutorial and reference to implement ture AI in games

Includes new exercises so readers can test their comprhension and understanding of the concepts and preactices presented

Revised and updated to cover new techniques and advances in AI

Walks the reader throuigh the entire game AI development process

New and improved companion website with easily downloaded and executable source code

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