Assessment in Game-Based Learning

Foundations, Innovations, and Perspectives

Nonfiction, Reference & Language, Education & Teaching, Teaching, Computers & Technology, Health & Well Being, Psychology, Developmental Psychology
Cover of the book Assessment in Game-Based Learning by , Springer New York
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Author: ISBN: 9781461435464
Publisher: Springer New York Publication: June 13, 2012
Imprint: Springer Language: English
Author:
ISBN: 9781461435464
Publisher: Springer New York
Publication: June 13, 2012
Imprint: Springer
Language: English

The capabilities and possibilities of emerging game-based learning technologies bring about a new perspective of learning and instruction. This, in turn, necessitates alternative ways to assess the kinds of learning that is taking place in the virtual worlds or informal settings. accordingly, aligning learning and assessment is the core for creating a favorable and effective learning environment. The edited volume will cover the current state of research, methodology, assessment, and technology of game-based learning. There will be contributions from international distinguished researchers which will present innovative work in the areas of educational psychology, educational diagnostics, educational technology, and learning sciences. The edited volume will be divided into four major parts.

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The capabilities and possibilities of emerging game-based learning technologies bring about a new perspective of learning and instruction. This, in turn, necessitates alternative ways to assess the kinds of learning that is taking place in the virtual worlds or informal settings. accordingly, aligning learning and assessment is the core for creating a favorable and effective learning environment. The edited volume will cover the current state of research, methodology, assessment, and technology of game-based learning. There will be contributions from international distinguished researchers which will present innovative work in the areas of educational psychology, educational diagnostics, educational technology, and learning sciences. The edited volume will be divided into four major parts.

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