Computer Games as Educational and Management Tools

Uses and Approaches

Nonfiction, Computers, Advanced Computing, Programming, Expert Systems, Entertainment, Games, General Computing
Big bigCover of Computer Games as Educational and Management Tools

More books from IGI Global

bigCover of the book Rethinking Machine Ethics in the Age of Ubiquitous Technology by
bigCover of the book Work-Integrated Learning in Engineering, Built Environment and Technology by
bigCover of the book Frameworks, Methodologies, and Tools for Developing Rich Internet Applications by
bigCover of the book Handbook of Research on Cloud and Fog Computing Infrastructures for Data Science by
bigCover of the book Handbook of Research on Global Issues in Financial Communication and Investment Decision Making by
bigCover of the book Technological, Managerial and Organizational Core Competencies by
bigCover of the book Computer-Mediated Marketing Strategies by
bigCover of the book Natural Resources Management by
bigCover of the book Intelligent Systems for Optical Networks Design by
bigCover of the book Six Sigma Improvements for Basel III and Solvency II in Financial Risk Management by
bigCover of the book Handbook of Research on Administration, Policy, and Leadership in Higher Education by
bigCover of the book Contemporary Strategies and Approaches in 3-D Information Modeling by
bigCover of the book Advances and Applications in Model-Driven Engineering by
bigCover of the book Environmental Sustainability and Climate Change Adaptation Strategies by
bigCover of the book Nanotechnology Applications in Environmental Engineering by
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy