Crowdgaming: The Role of Crowdsourcing in the Video Games Industry

Nonfiction, Computers, Internet, Electronic Commerce, Business & Finance, Entrepreneurship & Small Business, Entrepreneurship, Marketing & Sales
Big bigCover of Crowdgaming: The Role of Crowdsourcing in the Video Games Industry

More books from Marketing & Sales

bigCover of the book Parole per vendere by
bigCover of the book Twitter Business: How to Gain Followers and Generate Leads by
bigCover of the book Mr. Selfridge in Chicago by
bigCover of the book Professionalizing Public Relations by
bigCover of the book Mastering the New Media Landscape by
bigCover of the book Contemporary Marketing Strategy by
bigCover of the book The Age of Cryptocurrency by
bigCover of the book Build Your Network by
bigCover of the book Europa Duale Euro e Moneta complementare Crescita e Bioeconomia Centro e Periferia by
bigCover of the book Sales People Wanted: Training Within by
bigCover of the book How to make 100000$/year with email solo ads ? by
bigCover of the book Corporate Communications by
bigCover of the book Marketing Campaign for Budweiser by
bigCover of the book Promuovere e raccontare i libri sui social network by
bigCover of the book Twitter and Wordpress : How to multiply the power of Twitter and Wordpress to generate more traffic by
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy