Real-Time 3D Rendering with DirectX and HLSL

A Practical Guide to Graphics Programming

Nonfiction, Computers, Application Software, Computer Graphics, Entertainment & Games, Game Programming - Graphics
Big bigCover of Real-Time 3D Rendering with DirectX and HLSL

More books from Pearson Education

bigCover of the book Secrets of the PlayStation Portable by
bigCover of the book WebSphere Engineering by
bigCover of the book C# 4.0 How-To by
bigCover of the book Skype: The Definitive Guide by
bigCover of the book Why Are Earnings Announcements So Important to Traders and Investors? by
bigCover of the book Interconnecting Data Centers Using VPLS (Ensure Business Continuance on Virtualized Networks by Implementing Layer 2 Connectivity Across Layer 3) by
bigCover of the book Microsoft Office Excel 2007 for Windows by
bigCover of the book Marketing That Works by
bigCover of the book Research in the Decision Sciences for Innovations in Global Supply Chain Networks by
bigCover of the book Molecular Thermodynamics of Fluid-Phase Equilibria by
bigCover of the book My Evernote by
bigCover of the book CompTIA Network+ N10-006 Quick Refernce by
bigCover of the book FileMaker Pro 8 for Windows and Macintosh by
bigCover of the book CMMI and Six Sigma by
bigCover of the book Flexible Web Design: Creating Liquid and Elastic Layouts with CSS by
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy