Videogames, Identity and Digital Subjectivity

Nonfiction, Entertainment, Games, Video & Electronic, Computers, Entertainment & Games, Video & Electronic Games, Social & Cultural Studies, Social Science
Big bigCover of Videogames, Identity and Digital Subjectivity

More books from Taylor and Francis

bigCover of the book The Subdivision and Site Plan Handbook by
bigCover of the book Russian Foreign Policy in Eurasia by
bigCover of the book Innovation and Technology by
bigCover of the book Towards a Poor Theatre by
bigCover of the book Being Brahmin, Being Modern by
bigCover of the book Probationary Americans by
bigCover of the book Music and Transcendence by
bigCover of the book Byron and the Discourses of History by
bigCover of the book Emotional Abuse of Children by
bigCover of the book Homosexuality, Law and Resistance by
bigCover of the book Therapeutic Intervention with Poor, Unorganized Families by
bigCover of the book Israeli Diplomacy and the Quest for Peace by
bigCover of the book Knowledge by
bigCover of the book Autobiography Of Mikl+S Bethlen by
bigCover of the book The Politics of Clientelism by
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy