Computer Graphics category: 1522 books

Cover of Creating Web Sites: The Missing Manual
by Matthew MacDonald
Language: English
Release Date: October 26, 2005

Think you have to be a technical wizard to build a great web site? Think again. For anyone who wants to create an engaging web site--for either personal or business purposes--Creating Web Sites: The Missing Manual demystifies the process and provides tools, techniques, and expert guidance for developing...
Cover of Fixing PowerPoint Annoyances

Fixing PowerPoint Annoyances

How to Fix the Most Annoying Things About Your Favorite Presentation Program

by Echo Swinford
Language: English
Release Date: February 17, 2006

If you're vexed and perplexed by PowerPoint, pick up a copy of Fixing PowerPoint Annoyances. This funny, and often opinionated, guide is chock full of tools and techniques for eliminating all the problems that drive audiences and presenters crazy. There's nothing more discouraging than an unresponsive...
Cover of Unity 3D Game Development by Example Beginner's Guide
by Ryan Henson Creighton
Language: English
Release Date: September 24, 2010

The book takes a clear, step-by-step approach to building small, simple game projects. It focuses on short, attainable goals so that the reader can finish something, instead of trying to create a complex RPG or open-world game that never sees the light of day. This book encourages readers hungry for...
Cover of Unity 4.x Game Development by Example Beginner's Guide
by Ryan Henson Creighton
Language: English
Release Date: December 26, 2013

This is a practical and light-hearted guide to get to grips with creating your first games, with easy-to-follow, step-by-step tutorials using the award winning Unity engine.If youve ever wanted to enter the world of independent game development but have no prior knowledge of programming or game development,...
Cover of Mastering UDK Game Development
by John P. Doran
Language: English
Release Date: March 20, 2013

Written as a series of engaging and practical projects, this essential guide will help you take your skills to the next level and become a game development hotshot. If you would like to truly unlock the potential of the Unreal Development Kit or are interested in using Scaleform for your own personal...
Cover of Mastering Manga Studio 5
by Liz Staley
Language: English
Release Date: September 24, 2013

Mastering Manga Studio 5 will follow an explanatory, work through manual approach. The main features of Manga will be presented in each section along with exciting tips, vital techniques and impressive workflows.This book is for those who already have some Manga Studio and graphics program experience....
Cover of Virtual Character Design for Games and Interactive Media
by Robin James Stuart Sloan
Language: English
Release Date: May 7, 2015

While the earliest character representations in video games were rudimentary in terms of their presentation and performance, the virtual characters that appear in games today can be extremely complex and lifelike. These are characters that have the potential to make a powerful and emotional connection with gamers. As virtual characters become more
Cover of Essential Skills in Organic Modeling
by Nicholas B. Zeman
Language: English
Release Date: November 22, 2017

This is a beginner’s guide to learning and implementing the essential aspects of modeling organic objects and using an organic workflow to model anything. This book gives an aspiring modeler all the tools that they need to know in order to begin creating great models that are efficient and laid...
Cover of Real World Modo: The Authorized Guide

Real World Modo: The Authorized Guide

In the Trenches with Modo

by Wes McDermott
Language: English
Release Date: May 30, 2014

modo is one of the most exciting 3D applications to come out in ages. With its revolutionary toolset, inspiring 3D rendering engine, and advanced ergonomics it promises to offer tremendous advantages to almost any segment within the CGI and graphics industry.This book teaches artists how to use modo...
Cover of Developing AR Games for iOS and Android
by Dominic Cushnan, Hassan EL Habbak
Language: English
Release Date: September 24, 2013

A practical and fast-paced guide that gives you all the information you need to start developing augmented reality games for iOS and Android.This book is great for people who are either new to Vuforia and/or new to Unity. It is a great introductory guide for anyone with a very basic knowledge of xCode...
Cover of 3ds Max in 24 Hours, Sams Teach Yourself
by Stewart Jones
Language: English
Release Date: November 11, 2013

<>Full Color!   In just 24 sessions of one hour or less, Sams Teach Yourself 3ds Max in 24 Hours will help you master Autodesk 3ds Max 2014 and use it to create outstanding 3D content for games, video, film, and motion graphics. Using this book’s straightforward, step-by-step...
Cover of Game Physics Cookbook
by Gabor Szauer
Language: English
Release Date: March 24, 2017

Discover over 100 easy-to-follow recipes to help you implement efficient game physics and collision detection in your games About This Book Get a comprehensive coverage of techniques to create high performance collision detection in games Learn the core mathematics concepts and physics involved...
Cover of Information Visualization

Information Visualization

Perception for Design

by Colin Ware
Language: English
Release Date: May 21, 2012

Most designers know that yellow text presented against a blue background reads clearly and easily, but how many can explain why, and what really are the best ways to help others and ourselves clearly see key patterns in a bunch of data? When we use software, access a website, or view business or scientific...
Cover of How To Design Newspapers With Corel Draw
by Sesan Oguntade
Language: English
Release Date: November 13, 2017

How Absolutely Anyone Can Begin to Edit and Design Newsletters and Newspapers Using Corel Draw If you have spent lots of money paying graphic designer whenever you want to edit and design a newsletter for your organisation and products or a newspaper for your newspaper company, then you will...
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