Computer Graphics category: 1522 books

Cover of Cocos2d-x Game Development Blueprints
by Karan Sequeira
Language: English
Release Date: July 27, 2015

Packed with comprehensive projects, this book takes a detailed look at a few of the industry's most popular games. This book will show you how to use Cocos2d-x to build games using its core components. You will learn how to incorporate game physics, and import custom models and animations. Next, you...
Cover of Blender for Visual Effects
by Sam Vila
Language: English
Release Date: May 26, 2015

Bringing concrete examples from industry to light, this book explains how to use Blender to create visual effects for video/film production. It supplies readers with a practical way to learn how to use Blender's tools across a wide range of scenarios in video/film production, including setting up cameras on a stage, lighting, and other production p
Cover of Adobe Flash Professional CC 2015: A Tutorial Approach
by Sham Tickoo
Language: English
Release Date: July 29, 2017

Adobe Flash Professional CC 2015: A Tutorial Approach textbook introduces the readers to the Adobe Flash Professional CC 2015, one of the world's leading 2D graphics, animation, and web design and development software. This textbook covers all the features of Adobe Flash Professional CC 2015. In this...
Cover of The Art of Game Design

The Art of Game Design

A Book of Lenses, Second Edition

by Jesse Schell
Language: English
Release Date: November 6, 2014

Good game design happens when you view your game from as many perspectives as possible. Written by one of the world's top game designers, The Art of Game Design presents 100+ sets of questions, or different lenses, for viewing a game's design, encompassing diverse fields such as psychology, architecture, music, visual design, film, software enginee
Cover of GIMP 2.8 Shortcuts
by U. C-Abel Books
Language: English
Release Date: February 18, 2019

*Start GIMPing like a professional* GIMP (GNU Image Manipulation Program) is a powerful open source graphics and digital imaging application with almost all the features of its counterpart, Photoshop. And U. C-Abel Books has compiled this to show you easy ways to handle GIMP tasks. You will find some...
Cover of Real-Time Rendering, Fourth Edition
by Eric Haines, Naty Hoffman, Tomas Akenine-Mo¨ller
Language: English
Release Date: August 6, 2018

Thoroughly updated, this fourth edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and o
Cover of Das Vulkan-API

Das Vulkan-API

Teil 1: Grundlagen und erste Schritte

by Alexander Rudolph
Language: German
Release Date: January 8, 2018

Auch nach mehr als fünfundzwanzig Jahren ist OpenGL in der Grafikentwicklung immer noch beliebt, besonders, da immer mehr Spiele und andere Grafikanwendungen plattformübergreifend entworfen werden. Jedoch kann wenig darüber hinwegtäuschen, dass das Grafik-API ziemlich in die Jahre gekommen ist...
Cover of Das Vulkan-API

Das Vulkan-API

Teil 2: Wie man ein Framework erstellt und Shader programmiert

by Alexander Rudolph
Language: German
Release Date: February 5, 2018

Bevor das neue plattformunabhängige Grafik-API Vulkan seinen explosiven Namen erhielt, wurde es in Fachkreisen schlicht als "OpenGL Next" bezeichnet. Und die Verwandtschaft zwischen den beiden APIs ist nicht abzustreiten, zumal beide die gleiche Sprache für die Shader-Programmierung verwenden:...
Cover of Das Vulkan-API

Das Vulkan-API

Teil 3: Umgang mit 3-D-Daten

by Alexander Rudolph
Language: German
Release Date: March 13, 2018

Im seinem dritten shortcut zum Thema Vulkan geht Alexander Rudolph sowohl auf grundsätzliche Themen der 3-D-Grafikprogrammierung als auch auf Besonderheiten des Low-Level-Grafik-API ein. Dabei erklärt er unter anderem, wie Textur- und Geometriedaten von 3-D-Anwendungen gehandhabt werden und wie...
Cover of Biometric Recognition

Biometric Recognition

12th Chinese Conference, CCBR 2017, Shenzhen, China, October 28-29, 2017, Proceedings

by
Language: English
Release Date: October 17, 2017

Recognition, CCBR 2017, held in Shenzhen, China, in October 2017. The 15 full papers and 65 poster papers presented in this book were carefully reviewed and selected from 138 submissions. The papers are organized in topical sections on face; fingerprint, palm-print and vascular biometrics; iris; gesture...
Cover of Latent Variable Analysis and Signal Separation

Latent Variable Analysis and Signal Separation

13th International Conference, LVA/ICA 2017, Grenoble, France, February 21-23, 2017, Proceedings

by
Language: English
Release Date: February 13, 2017

This book constitutes the proceedings of the 13th International Conference on Latent Variable Analysis and Signal Separation, LVA/ICA 2017, held in Grenoble, France, in Feburary 2017. The 53 papers presented in this volume were carefully reviewed and selected from 60 submissions. They were organized...
Cover of Similarity-Based Pattern Recognition

Similarity-Based Pattern Recognition

Third International Workshop, SIMBAD 2015, Copenhagen, Denmark, October 12-14, 2015. Proceedings

by
Language: English
Release Date: October 4, 2015

This book constitutes the proceedings of the Third International Workshop on Similarity Based Pattern Analysis and Recognition, SIMBAD 2015, which was held in Copenahgen, Denmark, in October 2015. The 15 full and 8 short papers presented were carefully reviewed and selected from 30 submissions.The...
Cover of Feature Coding for Image Representation and Recognition
by Yongzhen Huang, Tieniu Tan
Language: English
Release Date: January 5, 2015

This brief presents a comprehensive introduction to feature coding, which serves as a key module for the typical object recognition pipeline. The text offers a rich blend of theory and practice while reflects the recent developments on feature coding, covering the following five aspects: (1) Review...
Cover of 3D Imaging, Analysis and Applications
by
Language: English
Release Date: May 22, 2012

3D Imaging, Analysis and Applications brings together core topics, both in terms of well-established fundamental techniques and the most promising recent techniques in the exciting field of 3D imaging and analysis. Many similar techniques are being used in a variety of subject areas and applications...
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