Computer Graphics category: 1522 books

Cover of Linux Multimedia Hacks

Linux Multimedia Hacks

Tips & Tools for Taming Images, Audio, and Video

by Kyle Rankin
Language: English
Release Date: November 17, 2005

The fact that Linux has more multimedia application choices than Mac OS X and Windows combined may come as a surprise to many, but not to those who know Linux well. In Linux Multimedia Hacks, author Kyle Rankin showcases the best available multimedia tools so you can maximize the entertainment capabilities...
Cover of Instant Sikuli Test Automation
by Ben Lau
Language: English
Release Date: July 26, 2013

Get to grips with a new technology, understand what it is and what it can do for you, and then get to work with the most important features and tasks. A concise guide written in an easy-to follow style using the Starter guide approach.This book is aimed at automation and testing professionals who want to use Sikuli to automate GUI. Some Python programming experience is assumed.
Cover of Learn WPF MVVM - XAML, C# and the MVVM pattern
by Arnaud Weil
Language: English
Release Date: November 26, 2016

You're a developer who knows nothing to WPF. Which is fine, except that you need to start coding your next application using WPF and the MVVM pattern. Don't worry: I have you covered. I've been training hundreds of developers like you during 15 years, and converted my experience into this book....
Cover of After Effects CS4 for Windows and Macintosh
by Antony Bolante
Language: English
Release Date: December 12, 2008

Here to get filmmakers, Web designers, broadcasters, and digital artists of all kinds up to speed on After Effects CS4—and in time to meet their next deadline—is everyone's favorite task-based guide. Through step-by-step instructions, enhanced by tips, sidebars, and plenty of visual aids, veteran...
Cover of Blender Cycles: Materials and Textures Cookbook - Third Edition
by Enrico Valenza
Language: English
Release Date: February 26, 2015

This book is aimed at those familiar with the basics of Blender, looking to delve into the depths of the Cycles rendering engine to create an array of breath-taking materials and textures.
Cover of Game Character Creation with Blender and Unity
by Chris Totten
Language: English
Release Date: June 1, 2012

A complete guide to creating usable, realistic game characters with two powerful tools Creating viable game characters requires a combination of skills. This book teaches game creators how to create usable, realistic game assets using the power of an open-source 3D application and a free game...
Cover of Introducing Autodesk Maya 2015

Introducing Autodesk Maya 2015

Autodesk Official Press

by Dariush Derakhshani
Language: English
Release Date: June 12, 2014

Learn Autodesk Maya from an award-winning insider Best-selling author, visual effects supervisor, and technical educator Dariush Derakhshani brings you a newly-updated, step-by-step guide to the most popular and complex 3D application on the market, Autodesk Maya. Introducing Autodesk Maya...
Cover of Creative Wedding Album Design with Adobe Photoshop

Creative Wedding Album Design with Adobe Photoshop

Step-By-Step Techniques for Professional Digital Photographers

by Mark Chen
Language: English
Release Date: September 1, 2009

Pairing photographic creativity with digital-manipulation techniques, this unique manual teaches the use of Photoshop to design artful, distinctive, and compelling wedding albums. Showing that the artistic process need not stop at the click of the shutter, the steps for album creation are detailed reviewing...
Cover of The Complete Guide to DAZ Studio 4
by Paolo Ciccone
Language: English
Release Date: October 14, 2013

The book builds up a complete project from scratch and demonstrates the power of DAZ to create life-like characters. The book is replete with detailed examples and instructions on creating a tailor-made marvel out of scratch.This book can be used by anybody who has DAZ Studio 4, regardless of their level of familiarity with the program or the concepts of 3D art.
Cover of 3D Printing Designs: Fun and Functional Projects
by Joe Larson
Language: English
Release Date: June 27, 2016

Get to grips with 3D printing and learn to model designs using Blender About This Book From the author who brought you the first practical look at 3D printing with 3D Printing Blueprints Get a comprehensive coverage of the prototyping techniques you need to know to start printing your own 3D...
Cover of Beginning Photo Retouching and Restoration Using GIMP
by Phillip Whitt
Language: English
Release Date: December 20, 2014

Beginning Photo Retouching & Restoration Using GIMP teaches the reader how to achieve professional results using this high end image editor. You'll learn how to do everything from making dull images "pop" to resurrecting badly damaged photographs deemed beyond any hope of rescue. There's...
Cover of Knowledge Visualization Currents

Knowledge Visualization Currents

From Text to Art to Culture

by
Language: English
Release Date: December 2, 2012

This text reviews the evolution of the field of visualization, providing innovative examples from various disciplines, highlighting the important role that visualization plays in extracting and organizing the concepts found in complex data. Features: presents a thorough introduction to the discipline...
Cover of Writing Virtual Environments for Software Visualization
by Clinton Jeffery, Jafar Al-Gharaibeh
Language: English
Release Date: November 28, 2014

Writing Virtual Environments for Software Visualization book describes the software for a networked, 3D multi-user virtual environment that allows users to create and share remotely visualizations of program behavior. Collaborative virtual environments such as World of Warcraft or Second Life are...
Cover of Infrastructure Monitoring with Spaceborne SAR Sensors
by REMUS CACOVEANU, ANDREI ANGHEL, GABRIEL VASILE
Language: English
Release Date: March 14, 2017

This book presents a novel non-intrusive infrastructure monitoring technique based on the detection and tracking of scattering centers in spaceborne SAR images. The methodology essentially consists of refocusing each available SAR image on an imposed 3D point cloud associated to the envisaged infrastructure...
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