Computer Graphics category: 1522 books

Cover of How to Wow with Illustrator
by Barbara Obermeier, Ron Chan
Language: English
Release Date: December 13, 2006

Wouldn’t it be great if you could have two of the world’s most accomplished and sought-after graphic artists sitting next to you at your computer as you navigate the infinite possibilities of Adobe Illustrator CS2? How to Wow with Illustrator CS2 is the next-best thing. Two Illustrator powerhouses—Ron...
Cover of Designer's Apprentice

Designer's Apprentice

Automating Photoshop, Illustrator, and InDesign in Adobe Creative Suite 3, The

by Rick Ralston
Language: English
Release Date: August 13, 2007

Adobe Creative Suite 3 has fantastic tools for minimizing the drudgery of graphics production work: The key is to make your computer and Photoshop, Illustrator, and InDesign do rote tasks for you. And although the concept of automation may sound intimidating, it doesn’t have to be. Learn what automation...
Cover of Motion Graphics with Adobe Creative Suite 5 Studio Techniques
by Ian Robinson, Richard Harrington
Language: English
Release Date: September 23, 2010

Almost all motion graphics artists today use After Effects, Photoshop, or Illustrator to some degree in their projects. But how do they decide which tool is best for the job and how can they utilize the various components in the Creative Suite together for the most efficient and effective workflow?...
Cover of Canvas Pocket Reference

Canvas Pocket Reference

Scripted Graphics for HTML5

by David Flanagan
Language: English
Release Date: December 7, 2010

The Canvas element is a revolutionary feature of HTML5 that enables powerful graphics for rich Internet applications, and this pocket reference provides the essentials you need to put this element to work. If you have working knowledge of JavaScript, this book will help you create detailed, interactive,...
Cover of Programming Interactivity

Programming Interactivity

A Designer's Guide to Processing, Arduino, and openFrameworks

by Joshua Noble
Language: English
Release Date: January 12, 2012

Ready to create rich interactive experiences with your artwork, designs, or prototypes? This is the ideal place to start. With this hands-on guide, you’ll explore several themes in interactive art and design—including 3D graphics, sound, physical interaction, computer vision, and geolocation—and...
Cover of Multimedia Demystified
by Jennifer Coleman Dowling
Language: English
Release Date: December 22, 2011

Learn cutting-edge MULTIMEDIA skills! Discover how to create impressive multimedia projects using state-of-the-art tools and techniques. Multimedia Demystified is filled with information on the latest technologies, as well as design and production guidelines. This practical guide provides a...
Cover of Data Visualization

Data Visualization

Charts, Maps, and Interactive Graphics

by Robert Grant
Language: English
Release Date: December 7, 2018

This is the age of data. There are more innovations and more opportunities for interesting work with data than ever before, but there is also an overwhelming amount of quantitative information being published every day. Data visualisation has become big business, because communication is the difference...
Cover of 2018 Best Resources for Mockup Designs
by Antonio Smith
Language: English
Release Date: May 3, 2018

This reference is loaded with necessary resources useful to website developers or those with interest thereof. Get expert advice on designs and development of branding mockups useful within your web development. Inside you will find trade journals and magazines, educational resources and professional...
Cover of OpenGL ES 2.0 Programming Guide
by Aaftab Munshi, Dan Ginsburg, Dave Shreiner
Language: English
Release Date: July 24, 2008

OpenGL ES 2.0 is the industry’s leading software interface and graphics library for rendering sophisticated 3D graphics on handheld and embedded devices. With OpenGL ES 2.0, the full programmability of shaders is now available on small and portable devices—including cell phones, PDAs, consoles, appliances,...
Cover of Graphics Recognition. Current Trends and Challenges

Graphics Recognition. Current Trends and Challenges

10th International Workshop, GREC 2013, Bethlehem, PA, USA, August 20-21, 2013, Revised Selected Papers

by
Language: English
Release Date: September 18, 2014

This book constitutes the thoroughly refereed post-conference proceedings of the 10th International Workshop on Graphics Recognition, GREC 2013, held in Bethlehem, PA, USA, in August 2013. The 20 revised full papers presented were carefully reviewed and selected from 32 initial submissions....
Cover of Programming the Cell Processor

Programming the Cell Processor

For Games, Graphics, and Computation

by Matthew Scarpino
Language: English
Release Date: October 14, 2008

Make the Most of IBM’s Breakthrough Cell Processor in Any Gaming, Graphics, or Scientific Application   IBM’s Cell processor delivers truly stunning computational power: enough to satisfy even the most demanding gamers and graphics developers. That’s why Sony chose the Cell to drive its breakthrough...
Cover of An Awesome Guide to Motion

An Awesome Guide to Motion

Special Effects for Everyone

by Jared Ewing
Language: English
Release Date: May 29, 2018

Learn how to use the robust motion graphics tool developed by Apple called Motion. Ideal for editors and students new to Motion, this guide breaks down the complex Motion interface by guiding you through the use of the most popular features. Learn to leverage Motion to build templates that expand...
Cover of Learn JavaScript with p5.js

Learn JavaScript with p5.js

Coding for Visual Learners

by Engin Arslan
Language: English
Release Date: March 6, 2018

Learn coding from scratch in a highly engaging and visual manner using the vastly popular JavaScript with the programming library p5.js. The skills you will acquire from this book are highly transferable to a myriad of industries and can be used towards building web applications, programmable robots,...
Cover of Real-Time Rendering
by Tomas Akenine-Möller, Eric Haines, Naty Hoffman
Language: English
Release Date: March 29, 2016

Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current,...
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