Computer Graphics category: 1522 books

Cover of ICTs for Improving Patients Rehabilitation Research Techniques

ICTs for Improving Patients Rehabilitation Research Techniques

Third International Workshop, REHAB 2015, Lisbon, Portugal, October 1-2, 2015, Revised Selected Papers

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Language: English
Release Date: November 13, 2017

This book constitutes the thoroughly refereed proceedings of the Third International Workshop on ICTs for Improving Patients Rehabilitation Research Techniques, REHAB 2015, held in Lisbon, Portugal, in October 2015. The 15 revised full papers presented were carefully reviewed and selected from...
Cover of Jumpstarting Your Own PCB

Jumpstarting Your Own PCB

Learn How to Design and Make Customized Circuit Boards

by Shawn Wallace
Language: English
Release Date: October 23, 2018

Learn to make your own printed circuit boards, using open source software and inexpensive manufacturing techniques!
Cover of Brand Aesthetics
by G. Mazzalovo
Language: English
Release Date: July 24, 2012

Explores the growing importance of aesthetic factors in the success of brands and the reluctance of brand managers and academics to deal with these issues. Proposes a series of theoretical and practical managerial instruments which analyse the aesthetic aspects of various brand manifestations.
Cover of Digital Image Processing: Practical Approach
by Borko Furht, Esad Akar, Whitney Angelica Andrews
Language: English
Release Date: August 28, 2018

The SpringerBrief covers fundamentals of digital image processing including image concept, image file formats, creating user interfaces and many practical examples of processing images using C++ and Java. These practical examples include among other creating image histograms, performing lossless...
Cover of Cage-based Performance Capture
by Yann Savoye
Language: English
Release Date: September 17, 2013

Nowadays, highly-detailed animations of live-actor performances are increasingly easier to acquire and 3D Video has reached considerable attentions in visual media production. In this book, we address the problem of extracting or acquiring and then reusing non-rigid parametrization for video-based...
Cover of Statistical Atlases and Computational Models of the Heart. Atrial Segmentation and LV Quantification Challenges

Statistical Atlases and Computational Models of the Heart. Atrial Segmentation and LV Quantification Challenges

9th International Workshop, STACOM 2018, Held in Conjunction with MICCAI 2018, Granada, Spain, September 16, 2018, Revised Selected Papers

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Language: English
Release Date: April 17, 2019

This book constitutes the thoroughly refereed post-workshop proceedings of the 9th International Workshop on Statistical Atlases and Computational Models of the Heart: Atrial Segmentation and LV Quantification Challenges, STACOM 2018, held in conjunction with MICCAI 2018, in Granada, Spain, in September...
Cover of Digital Image Processing using SCILAB
by Rohit M. Thanki, Ashish M. Kothari
Language: English
Release Date: May 7, 2018

This book provides basic theories and implementations using SCILAB open-source software for digital images. The book simplifies image processing theories and well as implementation of image processing algorithms, making it accessible to those with basic knowledge of image processing. This book includes...
Cover of Advanced High Dynamic Range Imaging
by Francesco Banterle, Alessandro Artusi, Kurt Debattista
Language: English
Release Date: July 28, 2017

This book explores the methods needed for creating and manipulating HDR content. HDR is a step change from traditional imaging; more closely matching what we see with our eyes. In the years since the first edition of this book appeared, HDR has become much more widespread, moving from a research concept...
Cover of Exploring 3D Modeling with CINEMA 4D R19: A Beginner’s Guide
by Pradeep Mamgain
Language: English
Release Date: May 3, 2018

The Exploring 3D Modeling with CINEMA 4D R19 - A Beginner's Guide textbook walks you through every step of creating 3D models with CINEMA 4D R19. This guide is perfect for both novices and those moving from other software to CINEMA 4D. This book will help you to get started with modeling in CINEMA...
Cover of Computing Colour Image Processing

Computing Colour Image Processing

Digital Colour Primer

by Alan Parkin
Language: English
Release Date: March 27, 2018

This book proposes a new approach to colour in digital images, based on the standard sRGB colour space and Python scripting. It covers creating, storing, processing, displaying, printing, and viewing colour images. The fundamental ideas presented include systematic reduction of colour resolution to...
Cover of An Introduction to Random Currents and Their Applications
by Vincenzo Capasso
Language: English
Release Date: August 2, 2018

This book introduces random currents by presenting underlying mathematical methods necessary for applications. The theory of currents is an advanced topic in geometric measure theory that extends distribution to linear functionals within the space of differential forms of any order. Methods to extend...
Cover of Understanding Human Activities Through 3D Sensors

Understanding Human Activities Through 3D Sensors

Second International Workshop, UHA3DS 2016, Held in Conjunction with the 23rd International Conference on Pattern Recognition, ICPR 2016, Cancun, Mexico, December 4, 2016, Revised Selected Papers

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Language: English
Release Date: May 15, 2018

This book constitutes the revised selected papers of the Second International Workshop on Understanding Human Activities through 3D Sensors, UHA3DS 2016, that was held in conjunction with the 23rd International Conference on Pattern Recognition, ICPR 2016, held in Cancun, Mexico, in December 2016. The...
Cover of Modern Digital Halftoning
by Daniel L. Lau, Gonzalo R. Arce
Language: English
Release Date: October 3, 2018

The late 1980s, revolutionary advances in digital halftoning enabled inkjet printers to achieve much higher image fidelity. The rapid rate of progress has resulted in numerous breakthroughs scattered throughout the literature, rendering old technologies obsolete and renewing the need for a centralized...
Cover of Designing Immersive Video Games Using 3DUI Technologies

Designing Immersive Video Games Using 3DUI Technologies

Improving the Gamer's User Experience

by Arun K. Kulshreshth, Joseph J. LaViola Jr.
Language: English
Release Date: May 29, 2018

A 3D user interface (3DUI) is an interface in which the user performs tasks in three dimensions. For example, interactions using hand/body gestures, interaction using a motion controller (e.g. Sony PlayStation Move), interaction with virtual reality devices using tracked motion controllers, etc. All...
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