Igi Global: 2943 books

Cover of Cases on Usability Engineering

Cases on Usability Engineering

Design and Development of Digital Products

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Language: English
Release Date: May 31, 2013

Information technologies play a significant role in modern information-driven societies, making a comprehensive understanding of digital media a fundamental requisite to success. Cases on Usability Engineering: Design and Development of Digital Products provides readers with case studies and real-life...
Cover of Psychological and Social Implications Surrounding Internet and Gaming Addiction
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Language: English
Release Date: August 3, 2015

Addiction takes many forms and has the potential to impact individuals of all ages, socio-economic statuses, and ethnic backgrounds. Digital addiction has become one of the latest topics of interest among researchers and mental health professionals as individuals become more engrossed in and reliant...
Cover of Critical Examinations of School Violence and Disturbance in K-12 Education
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Language: English
Release Date: February 2, 2016

In recent years, a rise in incidents of juvenile delinquency and violence in American schools has led to increasing concern among school administrators, students, parents, and the general public. The frequency of these cases calls into question issues of safety, risk factors, and prevention strategies...
Cover of Gaming and Simulations

Gaming and Simulations

Concepts, Methodologies, Tools and Applications

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Language: English
Release Date: November 30, 2010

Research on the development, design, use, and evaluation of electronic games and simulations is essential to the understanding of their numerous roles and applications. Gaming and Simulations: Concepts, Methodologies, Tools and Applications unites fundamental research on the history, current directions,...
Cover of Integrating Technology in Positive Psychology Practice
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Language: English
Release Date: February 29, 2016

Most research on the psychological impact of computers and the Internet has focused on the negative side of technology – i.e. how the use (abuse) of interactive systems and videogames can negatively affect mental health and behavior. On the other hand, less attention has been devoted to understanding...
Cover of Virtual Immersive and 3D Learning Spaces

Virtual Immersive and 3D Learning Spaces

Emerging Technologies and Trends

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Language: English
Release Date: September 30, 2010

Immersive learning has grown in popularity with the development of open-source immersive 3D learning spaces. Those in e-learning have been working to find ways to capitalize on immersive learning through simulations, digital kiosks, live virtual events, live interactivity, instructor-facilitated learning,...
Cover of Teaching through Multi-User Virtual Environments

Teaching through Multi-User Virtual Environments

Applying Dynamic Elements to the Modern Classroom

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Language: English
Release Date: August 31, 2010

In the last few years, educators have become familiar with the concept of online education through the use of tools such as “Blackboard,” “WebCT,” and other online course delivery systems. Teaching through Multi-User Virtual Environments: Applying Dynamic Elements to the Modern Classroom highlights...
Cover of Serious Games and Virtual Worlds in Education, Professional Development, and Healthcare
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Language: English
Release Date: March 31, 2013

Too often the suggestion of using games and virtual environments in an educational setting is met with skepticism and objections. Many traditionally-oriented educators are simply not aware of the benefits that come from implementing digital games into an instructional environment. Serious Games and Multi-User...
Cover of Handbook of Research on Holistic Perspectives in Gamification for Clinical Practice
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Language: English
Release Date: September 14, 2015

Over the past decade, the healthcare industry has adopted games as a powerful tool for promoting personal health and wellness. Utilizing principles of gamification to engage patients with positive reinforcement, these games promote stronger attention to clinical and self-care guidelines, and offer...
Cover of Psychology, Pedagogy, and Assessment in Serious Games
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Language: English
Release Date: November 30, 2013

As the widespread use of digital entertainment has changed not only the ways in which we spend our leisure time but also how we learn and communicate, Serious Games have emerged as an effective tool for the purpose of learning, skill acquisition, and training. Psychology, Pedagogy, and Assessment in...
Cover of Handbook of Research on Gaming Trends in P-12 Education
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Language: English
Release Date: October 21, 2015

Gaming applications are rapidly expanding into the realm of education. Game-based education creates an active and enjoyable learning environment, especially for children and young adults who regularly use gaming for recreational purposes. Due to the evolving nature of education, gaming provides a...
Cover of Transforming Gaming and Computer Simulation Technologies across Industries
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Language: English
Release Date: November 23, 2016

In recent years, digital technologies have become more ubiquitous and integrated into everyday life. While once reserved mostly for personal uses, video games and similar innovations are now implemented across a variety of fields. Transforming Gaming and Computer Simulation Technologies across Industries...
Cover of Design, Motivation, and Frameworks in Game-Based Learning
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Language: English
Release Date: July 13, 2018

Game-based learning relates to the use of games to enhance the learning experience. Educators have been using games in the classroom for years, and when tied to the curriculum, commercial games are a powerful learning tool because they are highly engaging and relatable for students. Design, Motivation,...
Cover of Interdisciplinary Advancements in Gaming, Simulations and Virtual Environments
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Language: English
Release Date: January 31, 2012

Gaming has long been a means for humans to share knowledge, learn new concepts, and escape the constraints of reality. Interdisciplinary Advancements in Gaming, Simulations and Virtual Environments: Emerging Trends investigates the role of games and computer-mediated simulations in a variety of environments,...
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