Design, Motivation, and Frameworks in Game-Based Learning

Nonfiction, Reference & Language, Education & Teaching, Educational Theory, Curricula, Computers, General Computing
Cover of the book Design, Motivation, and Frameworks in Game-Based Learning by , IGI Global
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Author: ISBN: 9781522560289
Publisher: IGI Global Publication: July 13, 2018
Imprint: Information Science Reference Language: English
Author:
ISBN: 9781522560289
Publisher: IGI Global
Publication: July 13, 2018
Imprint: Information Science Reference
Language: English

Game-based learning relates to the use of games to enhance the learning experience. Educators have been using games in the classroom for years, and when tied to the curriculum, commercial games are a powerful learning tool because they are highly engaging and relatable for students. Design, Motivation, and Frameworks in Game-Based Learning is a critical scholarly resource that examines the themes of game-based learning. These themes, through a multidisciplinary perspective, juxtapose successful practices. Featuring coverage on a broad range of topics such as educational game design, gamification in education, and game content curation, this book is geared towards academicians, researchers, and students seeking current research on justifying the roles and importance of motivation in making games fun and engaging for game-based learning practice.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

Game-based learning relates to the use of games to enhance the learning experience. Educators have been using games in the classroom for years, and when tied to the curriculum, commercial games are a powerful learning tool because they are highly engaging and relatable for students. Design, Motivation, and Frameworks in Game-Based Learning is a critical scholarly resource that examines the themes of game-based learning. These themes, through a multidisciplinary perspective, juxtapose successful practices. Featuring coverage on a broad range of topics such as educational game design, gamification in education, and game content curation, this book is geared towards academicians, researchers, and students seeking current research on justifying the roles and importance of motivation in making games fun and engaging for game-based learning practice.

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