Cyberpop

Digital Lifestyles and Commodity Culture

Nonfiction, Social & Cultural Studies, Social Science, Cultural Studies, Popular Culture, Entertainment, Performing Arts
Cover of the book Cyberpop by Sidney Eve Matrix, Taylor and Francis
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: Sidney Eve Matrix ISBN: 9781135506711
Publisher: Taylor and Francis Publication: May 13, 2013
Imprint: Routledge Language: English
Author: Sidney Eve Matrix
ISBN: 9781135506711
Publisher: Taylor and Francis
Publication: May 13, 2013
Imprint: Routledge
Language: English

Cyberpop is an analysis of cyberculture and its popular cultural productions. The study begins with a Foucaultian model of cyberculture as a discursive formation, and explains how some key concepts (such as 'virtuality,' 'speed,' and 'Connectivity') operate as a conceptual architecture network linking technologies to information and individual subjects. The chapters then each focus on a particular cyberfiguration, including Hollywood films (GATTACA, The Matrix), popular literature (William Gibson's Neuromancer, Scott Westerfeld's Polymorph), advertising for digital products and services (Apple Computer's '1984/McIntosh' campaign, AT&T's 'mLife' campaign), digital artworks (including virtual females such as Motorola's 'Mya' and Elite Modeling Agency's 'Webbie Tookay,' and work by visual artist Daniel Lee for Microsoft's 'Evolution' campaign), and video games (Tomb Raider). Each close reading illustrates the ways in which representations of digital lifestyles and identities - which typically fetishize computers and celebrate a 'high tech' aesthetic encourage participation in digital capitalism and commodity cyberculture. Matrix argues that popular representations of cyberculture often function as forms of social criticism that creatively inspire audiences to 'think different' (in the words of Mac advertising) about the consequences of the digitalization of everyday life.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

Cyberpop is an analysis of cyberculture and its popular cultural productions. The study begins with a Foucaultian model of cyberculture as a discursive formation, and explains how some key concepts (such as 'virtuality,' 'speed,' and 'Connectivity') operate as a conceptual architecture network linking technologies to information and individual subjects. The chapters then each focus on a particular cyberfiguration, including Hollywood films (GATTACA, The Matrix), popular literature (William Gibson's Neuromancer, Scott Westerfeld's Polymorph), advertising for digital products and services (Apple Computer's '1984/McIntosh' campaign, AT&T's 'mLife' campaign), digital artworks (including virtual females such as Motorola's 'Mya' and Elite Modeling Agency's 'Webbie Tookay,' and work by visual artist Daniel Lee for Microsoft's 'Evolution' campaign), and video games (Tomb Raider). Each close reading illustrates the ways in which representations of digital lifestyles and identities - which typically fetishize computers and celebrate a 'high tech' aesthetic encourage participation in digital capitalism and commodity cyberculture. Matrix argues that popular representations of cyberculture often function as forms of social criticism that creatively inspire audiences to 'think different' (in the words of Mac advertising) about the consequences of the digitalization of everyday life.

More books from Taylor and Francis

Cover of the book Complementary and Alternative Medicine by Sidney Eve Matrix
Cover of the book Understanding Literacy Development by Sidney Eve Matrix
Cover of the book The HR Guide to European Mergers and Acquisitions by Sidney Eve Matrix
Cover of the book Using Research Instruments by Sidney Eve Matrix
Cover of the book Television Across Asia by Sidney Eve Matrix
Cover of the book Gender and the Political Economy of Conflict in Africa by Sidney Eve Matrix
Cover of the book Race, Gender and Sport by Sidney Eve Matrix
Cover of the book Crafting Phenomenological Research by Sidney Eve Matrix
Cover of the book Max Weber's Comparative-Historical Sociology Today by Sidney Eve Matrix
Cover of the book Bait and Switch by Sidney Eve Matrix
Cover of the book Proust at the Movies by Sidney Eve Matrix
Cover of the book Elementary Logic by Sidney Eve Matrix
Cover of the book A Political Biography of Alexander Pope by Sidney Eve Matrix
Cover of the book From Defense to Development? by Sidney Eve Matrix
Cover of the book British Cultural Studies by Sidney Eve Matrix
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy