Design for Learning in Virtual Worlds

Nonfiction, Reference & Language, Education & Teaching, Teaching, Computers & Technology
Cover of the book Design for Learning in Virtual Worlds by Brian C. Nelson, Benjamin E. Erlandson, Taylor and Francis
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Author: Brian C. Nelson, Benjamin E. Erlandson ISBN: 9781136863035
Publisher: Taylor and Francis Publication: May 22, 2012
Imprint: Routledge Language: English
Author: Brian C. Nelson, Benjamin E. Erlandson
ISBN: 9781136863035
Publisher: Taylor and Francis
Publication: May 22, 2012
Imprint: Routledge
Language: English

Design for Learning in Virtual Worlds, the first book focused specifically on how to design virtual worlds for educational purposes, explores:

• the history and evolution of virtual worlds

• the theories behind the use of virtual worlds for learning

• the design of curricula in virtual worlds

• design guidelines for elements experienced in virtual worlds that support learning

• design guidelines for learning quests and activities in virtual worlds.

The authors also examine the theories and associated design principles used to create embedded assessments in virtual worlds. Finally, a framework and methodology is provided to assist professionals in evaluating "off-the-shelf" virtual worlds for use in educational and training settings. Design for Learning in Virtual Worlds will be invaluable both as a professional resource and as a textbook for courses within Educational Technology, Learning Sciences, and Library Media programs that focus on gaming or online learning environments.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

Design for Learning in Virtual Worlds, the first book focused specifically on how to design virtual worlds for educational purposes, explores:

• the history and evolution of virtual worlds

• the theories behind the use of virtual worlds for learning

• the design of curricula in virtual worlds

• design guidelines for elements experienced in virtual worlds that support learning

• design guidelines for learning quests and activities in virtual worlds.

The authors also examine the theories and associated design principles used to create embedded assessments in virtual worlds. Finally, a framework and methodology is provided to assist professionals in evaluating "off-the-shelf" virtual worlds for use in educational and training settings. Design for Learning in Virtual Worlds will be invaluable both as a professional resource and as a textbook for courses within Educational Technology, Learning Sciences, and Library Media programs that focus on gaming or online learning environments.

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