Digital Sculpting with Mudbox

Essential Tools and Techniques for Artists

Nonfiction, Art & Architecture, General Art
Cover of the book Digital Sculpting with Mudbox by Mike de la Flor, Bridgette Mongeon, CRC Press
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Author: Mike de la Flor, Bridgette Mongeon ISBN: 9781136136375
Publisher: CRC Press Publication: October 12, 2012
Imprint: Routledge Language: English
Author: Mike de la Flor, Bridgette Mongeon
ISBN: 9781136136375
Publisher: CRC Press
Publication: October 12, 2012
Imprint: Routledge
Language: English

Digital sculpting is the use of tools to push, pull, smooth, grab, pinch or otherwise manipulate a digital object as if it were made of a real-life substance such as clay. Mudbox is the premier sculpting solution for digital artists, in that it allows them to naturally and easily sculpt detailed, organic characters and models in a way that feels like traditional sculpting.

This book guides CG professionals through the process of creating amazing digital sculptures using the Mudbox arsenal of ground-breaking digital sculpting and 3D painting tools, and porting the models into their Maya or Max work.

Artists will explore tried and true, traditional, sculpting techniques and learn to apply them to digital sculpting. A series of in-depth tutorials are incluced, each challenging them with progressively more complex models as they go on.

Unique to this book are topics specific to fine art sculptors transitioning from traditional sculpting to digital sculpting. information found nowhere else for professional sculptors shows them how to successfully integrate digital sculpting into their workflow.

Associated web site with: support files, models, materials, and textures for completing the tutorials in the book.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

Digital sculpting is the use of tools to push, pull, smooth, grab, pinch or otherwise manipulate a digital object as if it were made of a real-life substance such as clay. Mudbox is the premier sculpting solution for digital artists, in that it allows them to naturally and easily sculpt detailed, organic characters and models in a way that feels like traditional sculpting.

This book guides CG professionals through the process of creating amazing digital sculptures using the Mudbox arsenal of ground-breaking digital sculpting and 3D painting tools, and porting the models into their Maya or Max work.

Artists will explore tried and true, traditional, sculpting techniques and learn to apply them to digital sculpting. A series of in-depth tutorials are incluced, each challenging them with progressively more complex models as they go on.

Unique to this book are topics specific to fine art sculptors transitioning from traditional sculpting to digital sculpting. information found nowhere else for professional sculptors shows them how to successfully integrate digital sculpting into their workflow.

Associated web site with: support files, models, materials, and textures for completing the tutorials in the book.

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