Electronic Discourse in educational Moos

Nonfiction, Entertainment, Drama, Anthologies
Cover of the book Electronic Discourse in educational Moos by Kai Mühlenhoff, GRIN Publishing
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: Kai Mühlenhoff ISBN: 9783638223409
Publisher: GRIN Publishing Publication: October 15, 2003
Imprint: GRIN Publishing Language: English
Author: Kai Mühlenhoff
ISBN: 9783638223409
Publisher: GRIN Publishing
Publication: October 15, 2003
Imprint: GRIN Publishing
Language: English

Seminar paper from the year 2003 in the subject English Language and Literature Studies - Other, grade: 1,3 (A), University of Münster (English Seminar), course: Didactics Advanced Seminar, 22 entries in the bibliography, language: English, abstract: [...] In our introduction, we first want to draw on the field of educational MOOs. The upcoming of personal computers, it's speedy with more advancing progress up to this date and the easy accessibility at home or in educational institutions such as schools and universities. Language Classes in universities for example, have already led the 1980s to an ever increasing awareness that there is an almost unsustainable and enormously large potential in its use for classroom purposes and other activities. Although manifold, in the focus of our interest (for we are dealing with EFL learning in our seminar) we measured L2 acquisition and the learnability of a Foreign Language with the help of a computer program. We will thus narrow down several possible choices we could make relating to teaching/learning software and choose one of them. The program that we will thoroughly discuss in the next few chapters is one that already, from a technological standpoint, has a long history. We must look back to 1979 when the first virtual MUD (Multi-User Dungeon or Multi-User Domain), the predecessor of the MOO (Multi-User Domain, Object-Oriented) comes into play. MUDs do not crucially differ from MOOs, as becomes evident in their being virtually the same program based on a similar code, the MOO, however, evolved from the MUD as a more advanced version sporting some more additional and useful features and making it therefore better to use for classroom purposes.1 First of all, what is a/the MOO? The MOO is a publicly accessible database, available and accessible from anywhere on the world via network systems like, most popular, the Internet. Users must log on to a server in order to gain access. Some of this works via telnet or clients include MacMOOSE, Pueblo or encore Xpress. Curtis and Nichols say that MOOs are 'frequently referred to as text-based virtual realities' (own italics, K.M, D.B) (TBVRs)2, because they are based on unformatted text, rather than a colourful user graphic interface (UGI). The term object-oriented, hidden in MOO, means MOO players can add new spaces in the form of rooms or other objects to the classroom. 1 To provide the reader with a complete history on MUD/MOO environments would by far exceed the length of this paper. For a complete history, see Holmevik, Jan Rune; Haynes, Cynthia: MOOniversity:a student´s guide to online learning environments. 2000. p. 1 ff. 2 Curtis/Nichols 1993: n.p.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

Seminar paper from the year 2003 in the subject English Language and Literature Studies - Other, grade: 1,3 (A), University of Münster (English Seminar), course: Didactics Advanced Seminar, 22 entries in the bibliography, language: English, abstract: [...] In our introduction, we first want to draw on the field of educational MOOs. The upcoming of personal computers, it's speedy with more advancing progress up to this date and the easy accessibility at home or in educational institutions such as schools and universities. Language Classes in universities for example, have already led the 1980s to an ever increasing awareness that there is an almost unsustainable and enormously large potential in its use for classroom purposes and other activities. Although manifold, in the focus of our interest (for we are dealing with EFL learning in our seminar) we measured L2 acquisition and the learnability of a Foreign Language with the help of a computer program. We will thus narrow down several possible choices we could make relating to teaching/learning software and choose one of them. The program that we will thoroughly discuss in the next few chapters is one that already, from a technological standpoint, has a long history. We must look back to 1979 when the first virtual MUD (Multi-User Dungeon or Multi-User Domain), the predecessor of the MOO (Multi-User Domain, Object-Oriented) comes into play. MUDs do not crucially differ from MOOs, as becomes evident in their being virtually the same program based on a similar code, the MOO, however, evolved from the MUD as a more advanced version sporting some more additional and useful features and making it therefore better to use for classroom purposes.1 First of all, what is a/the MOO? The MOO is a publicly accessible database, available and accessible from anywhere on the world via network systems like, most popular, the Internet. Users must log on to a server in order to gain access. Some of this works via telnet or clients include MacMOOSE, Pueblo or encore Xpress. Curtis and Nichols say that MOOs are 'frequently referred to as text-based virtual realities' (own italics, K.M, D.B) (TBVRs)2, because they are based on unformatted text, rather than a colourful user graphic interface (UGI). The term object-oriented, hidden in MOO, means MOO players can add new spaces in the form of rooms or other objects to the classroom. 1 To provide the reader with a complete history on MUD/MOO environments would by far exceed the length of this paper. For a complete history, see Holmevik, Jan Rune; Haynes, Cynthia: MOOniversity:a student´s guide to online learning environments. 2000. p. 1 ff. 2 Curtis/Nichols 1993: n.p.

More books from GRIN Publishing

Cover of the book Enslavement and Freedom in 'Incidents in the Life of a Slave Girl'. A Peopled Mind Under the Model of Femininity by Kai Mühlenhoff
Cover of the book Auswirkungen des politischen Verflechtungssystems der Europäischen Union auf die Nationalstaaten am Beispiel Deutschland by Kai Mühlenhoff
Cover of the book Der Zugang von Frauen zum Heer aus innerstaatlicher und europarechtlicher Sicht by Kai Mühlenhoff
Cover of the book Political Economy in Southern Rhodesia: Land apportionment as a method for establishing a settlers' economy by Kai Mühlenhoff
Cover of the book Seat theory versus incorporation theory by Kai Mühlenhoff
Cover of the book Career Management in times of rapid change by Kai Mühlenhoff
Cover of the book Member of a registered association by Kai Mühlenhoff
Cover of the book Representation of Trauma and Recovery in Bryony Lavery's Play Frozen by Kai Mühlenhoff
Cover of the book Suicide in India in a religious, political and social context by Kai Mühlenhoff
Cover of the book Der chinesisch-vietnamesische Krieg (17.02.1979 - 27.03.1979) by Kai Mühlenhoff
Cover of the book Jamie Oliver as a Manager and the Managing of his Restaurant 'Fifteen' by Kai Mühlenhoff
Cover of the book Debating the Principles that Govern Revolutions by Kai Mühlenhoff
Cover of the book Baroness Elsa von Freytag-Loringhoven: Her Life, Art and Postion in New York Dada by Kai Mühlenhoff
Cover of the book The Measurement of Social Skills in Depression by Kai Mühlenhoff
Cover of the book The Effects of De-Regulation on the US Electric Power Market by Kai Mühlenhoff
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy