Game Usability

Advancing the Player Experience

Nonfiction, Computers, Entertainment & Games, Game Programming - Graphics, Art & Architecture, General Art
Cover of the book Game Usability by Katherine Isbister, Noah Schaffer, CRC Press
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Author: Katherine Isbister, Noah Schaffer ISBN: 9781498759571
Publisher: CRC Press Publication: August 12, 2008
Imprint: CRC Press Language: English
Author: Katherine Isbister, Noah Schaffer
ISBN: 9781498759571
Publisher: CRC Press
Publication: August 12, 2008
Imprint: CRC Press
Language: English

Computers used to be for geeks. And geeks were fine with dealing with a difficult and finicky interface--they liked this--it was even a sort of badge of honor (e.g. the Unix geeks). But making the interface really intuitive and useful--think about the first Macintosh computers--took computers far far beyond the geek crowd. The Mac made HCI (human c

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

Computers used to be for geeks. And geeks were fine with dealing with a difficult and finicky interface--they liked this--it was even a sort of badge of honor (e.g. the Unix geeks). But making the interface really intuitive and useful--think about the first Macintosh computers--took computers far far beyond the geek crowd. The Mac made HCI (human c

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