Games User Research

A Case Study Approach

Nonfiction, Computers, Entertainment & Games, Game Programming - Graphics
Cover of the book Games User Research by , CRC Press
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: ISBN: 9781315354361
Publisher: CRC Press Publication: December 19, 2017
Imprint: A K Peters/CRC Press Language: English
Author:
ISBN: 9781315354361
Publisher: CRC Press
Publication: December 19, 2017
Imprint: A K Peters/CRC Press
Language: English

"Fundamentally, making games is designing with others, everyone contributing from different angles towards the best possible product. Conclusively, Garcia-Ruiz has chosen a collection of chapters that demonstrates several different aspects of working in gaming and working with others that stands to raise the level of expertise in the field."
—Veronica Zammitto, Senior Lead Games User Research, Electronic Arts, Inc., from the Foreword

Usability is about making a product easy to use while meeting the requirements of target users. Applied to video games, this means making the game accessible and enjoyable to the player. Video games with high usability are generally played efficiently and frequently while enjoying higher sales volumes.

The case studies in this book present the latest interdisciplinary research and applications of games user research in determining and developing usability to improve the video game user experience at the human–computer interface level. Some of the areas examined include practical and ethical concerns in conducting usability testing with children, audio experiences in games, tangible and graphical game interfaces, controller testing, and business models in mobile gaming.

Games User Research: A Case Study Approach provides a highly useful resource for researchers, practitioners, lecturers, and students in developing and applying methods for testing player usability as well as for conducting games user research. It gives the necessary theoretical and practical background for designing and conducting a test for usability with an eye toward modifying software interfaces to improve human–computer interaction between the player and the game.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

"Fundamentally, making games is designing with others, everyone contributing from different angles towards the best possible product. Conclusively, Garcia-Ruiz has chosen a collection of chapters that demonstrates several different aspects of working in gaming and working with others that stands to raise the level of expertise in the field."
—Veronica Zammitto, Senior Lead Games User Research, Electronic Arts, Inc., from the Foreword

Usability is about making a product easy to use while meeting the requirements of target users. Applied to video games, this means making the game accessible and enjoyable to the player. Video games with high usability are generally played efficiently and frequently while enjoying higher sales volumes.

The case studies in this book present the latest interdisciplinary research and applications of games user research in determining and developing usability to improve the video game user experience at the human–computer interface level. Some of the areas examined include practical and ethical concerns in conducting usability testing with children, audio experiences in games, tangible and graphical game interfaces, controller testing, and business models in mobile gaming.

Games User Research: A Case Study Approach provides a highly useful resource for researchers, practitioners, lecturers, and students in developing and applying methods for testing player usability as well as for conducting games user research. It gives the necessary theoretical and practical background for designing and conducting a test for usability with an eye toward modifying software interfaces to improve human–computer interaction between the player and the game.

More books from CRC Press

Cover of the book Get Ahead! Basic Sciences by
Cover of the book Structural Elements Design Manual: Working with Eurocodes by
Cover of the book Collagen by
Cover of the book Processing of Polymer Matrix Composites by
Cover of the book Methylotrophs : Microbiology. Biochemistry and Genetics by
Cover of the book Methods of Detection and Identification of Bacteria (1977) by
Cover of the book Risk: An Introduction by
Cover of the book Stochastic H2/H ∞ Control: A Nash Game Approach by
Cover of the book Headache in Clinical Practice by
Cover of the book Distributed Strategic Learning for Wireless Engineers by
Cover of the book Reliability Achievement by
Cover of the book The Flavonoids Advances in Research Since 1986 by
Cover of the book Practice Professional Development Planning by
Cover of the book Signals and Systems Primer with MATLAB by
Cover of the book Nutritional Aspects Of Aging by
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy