Gamification for Human Factors Integration

Social, Education, and Psychological Issues

Nonfiction, Science & Nature, Technology, Social Aspects, Science, Computers
Cover of the book Gamification for Human Factors Integration by , IGI Global
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: ISBN: 9781466650749
Publisher: IGI Global Publication: January 31, 2014
Imprint: Information Science Reference Language: English
Author:
ISBN: 9781466650749
Publisher: IGI Global
Publication: January 31, 2014
Imprint: Information Science Reference
Language: English
With the popularity and ease-of-access to internet technologies, especially social networking, a number of human-centered issues has developed including internet addiction and cyber bullying. In an effort to encourage positive behavior, it is believed that applying gaming principles to non-gaming environments through gamification can assist in improving human interaction online. Gamification for Human Factors Integration: Social, Educational, and Psychological Issues presents information and best practices for promoting positive behavior online through gamification applications in social, educational, and psychological contexts. Through up-to-date research and practical applications, educators, academicians, information technology professionals, and psychologists will gain valuable insight into human-internet interaction and a possible solution for improving the relationship between society and technology.
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
With the popularity and ease-of-access to internet technologies, especially social networking, a number of human-centered issues has developed including internet addiction and cyber bullying. In an effort to encourage positive behavior, it is believed that applying gaming principles to non-gaming environments through gamification can assist in improving human interaction online. Gamification for Human Factors Integration: Social, Educational, and Psychological Issues presents information and best practices for promoting positive behavior online through gamification applications in social, educational, and psychological contexts. Through up-to-date research and practical applications, educators, academicians, information technology professionals, and psychologists will gain valuable insight into human-internet interaction and a possible solution for improving the relationship between society and technology.

More books from IGI Global

Cover of the book Diverse Methods in Customer Relationship Marketing and Management by
Cover of the book Promoting Patient Engagement and Participation for Effective Healthcare Reform by
Cover of the book Cases on Progressions and Challenges in ICT Utilization for Citizen-Centric Governance by
Cover of the book Exploring Technology for Writing and Writing Instruction by
Cover of the book Impact of Economic Crisis on Education and the Next-Generation Workforce by
Cover of the book Mobile Application Development, Usability, and Security by
Cover of the book Handbook of Research on Leveraging Consumer Psychology for Effective Customer Engagement by
Cover of the book Brand Management in Emerging Markets by
Cover of the book Principal Concepts in Applied Evolutionary Computation by
Cover of the book Immigration and Refugee Policy by
Cover of the book Digital Democracy and the Impact of Technology on Governance and Politics by
Cover of the book Educational Stages and Interactive Learning by
Cover of the book Building Brand Equity and Consumer Trust Through Radical Transparency Practices by
Cover of the book Formal and Practical Aspects of Autonomic Computing and Networking by
Cover of the book Mission-Driven Approaches in Modern Business Education by
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy