Global Games

Production, Circulation and Policy in the Networked Era

Nonfiction, Social & Cultural Studies, Social Science
Cover of the book Global Games by Aphra Kerr, Taylor and Francis
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: Aphra Kerr ISBN: 9781135114640
Publisher: Taylor and Francis Publication: March 27, 2017
Imprint: Routledge Language: English
Author: Aphra Kerr
ISBN: 9781135114640
Publisher: Taylor and Francis
Publication: March 27, 2017
Imprint: Routledge
Language: English

In the last decade our mobile phones have been infiltrated by angry birds, our computers by leagues of legends and our social networks by pleas for help down on the farm. As digital games have become networked, mobile and casual they have become a pervasive cultural form. Based on original empirical work, including interviews with workers, virtual ethnographies in online games and analysis of industry related documents, Global Games provides a political, economic and sociological analysis of the growth and restructuring of the digital games industry over the past decade. Situating the games industry as both cultural and creative and examining the relative growth of console, PC, online and mobile, Aphra Kerr analyses the core production logics in the industry, and the expansion of circulation processes as game services have developed. In an industry dominated by North American and Japanese companies, Kerr explores the recent success of companies from China and Europe, and the emergent spatial politics as countries, cities, companies and communities compete to reshape digital games in the networked age.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

In the last decade our mobile phones have been infiltrated by angry birds, our computers by leagues of legends and our social networks by pleas for help down on the farm. As digital games have become networked, mobile and casual they have become a pervasive cultural form. Based on original empirical work, including interviews with workers, virtual ethnographies in online games and analysis of industry related documents, Global Games provides a political, economic and sociological analysis of the growth and restructuring of the digital games industry over the past decade. Situating the games industry as both cultural and creative and examining the relative growth of console, PC, online and mobile, Aphra Kerr analyses the core production logics in the industry, and the expansion of circulation processes as game services have developed. In an industry dominated by North American and Japanese companies, Kerr explores the recent success of companies from China and Europe, and the emergent spatial politics as countries, cities, companies and communities compete to reshape digital games in the networked age.

More books from Taylor and Francis

Cover of the book Routledge Handbook of Family Law and Policy by Aphra Kerr
Cover of the book US Textile Production in Historical Perspective by Aphra Kerr
Cover of the book Encyclopedia of Conflicts Since World War II by Aphra Kerr
Cover of the book From Dissonance to Sense by Aphra Kerr
Cover of the book The Cavalry of the Roman Republic by Aphra Kerr
Cover of the book Gramsci and Marxist Theory (RLE: Gramsci) by Aphra Kerr
Cover of the book Tourism and Agriculture by Aphra Kerr
Cover of the book New Technology @ Work by Aphra Kerr
Cover of the book Becoming a Solution Detective by Aphra Kerr
Cover of the book Assessing Common Mental Health and Addiction Issues With Free-Access Instruments by Aphra Kerr
Cover of the book Business Transformation Essentials by Aphra Kerr
Cover of the book The Shaping of Foreign Policy by Aphra Kerr
Cover of the book Art as Theology by Aphra Kerr
Cover of the book Capitalist Alternatives by Aphra Kerr
Cover of the book Human Relations in Education by Aphra Kerr
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy