In-Game

From Immersion to Incorporation

Nonfiction, Entertainment, Games, Video & Electronic, Computers, Entertainment & Games, Video & Electronic Games, General Computing
Cover of the book In-Game by Gordon Calleja, The MIT Press
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: Gordon Calleja ISBN: 9780262294546
Publisher: The MIT Press Publication: May 13, 2011
Imprint: The MIT Press Language: English
Author: Gordon Calleja
ISBN: 9780262294546
Publisher: The MIT Press
Publication: May 13, 2011
Imprint: The MIT Press
Language: English

An investigation of what makes digital games engaging to players and a reexamination of the concept of immersion.

Digital games offer a vast range of engaging experiences, from the serene exploration of beautifully rendered landscapes to the deeply cognitive challenges presented by strategic simulations to the adrenaline rush of competitive team-based shoot-outs. Digital games enable experiences that are considerably different from a reader's engagement with literature or a moviegoer's experience of a movie. In In-Game, Gordon Calleja examines what exactly it is that makes digital games so uniquely involving and offers a new, more precise, and game-specific formulation of this involvement. One of the most commonly yet vaguely deployed concepts in the industry and academia alike is immersion—a player's sensation of inhabiting the space represented onscreen. Overuse of this term has diminished its analytical value and confused its meaning, both in analysis and design. Rather than conceiving of immersion as a single experience, Calleja views it as blending different experiential phenomena afforded by involving gameplay. He proposes a framework (based on qualitative research) to describe these phenomena: the player involvement model. This model encompasses two constituent temporal phases—the macro, representing offline involvement, and the micro, representing moment-to-moment involvement during gameplay—as well as six dimensions of player involvement: kinesthetic, spatial, shared, narrative, affective, and ludic. The intensified and internalized experiential blend can culminate in incorporation—a concept that Calleja proposes as an alternative to the problematic immersion. Incorporation, he argues, is a more accurate metaphor, providing a robust foundation for future research and design.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

An investigation of what makes digital games engaging to players and a reexamination of the concept of immersion.

Digital games offer a vast range of engaging experiences, from the serene exploration of beautifully rendered landscapes to the deeply cognitive challenges presented by strategic simulations to the adrenaline rush of competitive team-based shoot-outs. Digital games enable experiences that are considerably different from a reader's engagement with literature or a moviegoer's experience of a movie. In In-Game, Gordon Calleja examines what exactly it is that makes digital games so uniquely involving and offers a new, more precise, and game-specific formulation of this involvement. One of the most commonly yet vaguely deployed concepts in the industry and academia alike is immersion—a player's sensation of inhabiting the space represented onscreen. Overuse of this term has diminished its analytical value and confused its meaning, both in analysis and design. Rather than conceiving of immersion as a single experience, Calleja views it as blending different experiential phenomena afforded by involving gameplay. He proposes a framework (based on qualitative research) to describe these phenomena: the player involvement model. This model encompasses two constituent temporal phases—the macro, representing offline involvement, and the micro, representing moment-to-moment involvement during gameplay—as well as six dimensions of player involvement: kinesthetic, spatial, shared, narrative, affective, and ludic. The intensified and internalized experiential blend can culminate in incorporation—a concept that Calleja proposes as an alternative to the problematic immersion. Incorporation, he argues, is a more accurate metaphor, providing a robust foundation for future research and design.

More books from The MIT Press

Cover of the book Traversals by Gordon Calleja
Cover of the book Critical Fabulations by Gordon Calleja
Cover of the book Central Banking in Theory and Practice by Gordon Calleja
Cover of the book In Praise of Reason by Gordon Calleja
Cover of the book Collaborative Media by Gordon Calleja
Cover of the book Relive by Gordon Calleja
Cover of the book Design, When Everybody Designs by Gordon Calleja
Cover of the book The Subject's Matter by Gordon Calleja
Cover of the book Cooperation and Its Evolution by Gordon Calleja
Cover of the book Nurturing the Older Brain and Mind by Gordon Calleja
Cover of the book When the Lights Went Out by Gordon Calleja
Cover of the book Introduction to Computation and Programming Using Python by Gordon Calleja
Cover of the book Democratizing Innovation by Gordon Calleja
Cover of the book On Accident by Gordon Calleja
Cover of the book Neuroplasticity by Gordon Calleja
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy