Interactive Storytelling for Video Games

Proven Writing Techniques for Role Playing Games, Online Games, First Person Shooters, and more

Nonfiction, Art & Architecture, General Art
Cover of the book Interactive Storytelling for Video Games by Josiah Lebowitz, Chris Klug, CRC Press
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: Josiah Lebowitz, Chris Klug ISBN: 9781136127335
Publisher: CRC Press Publication: September 10, 2012
Imprint: Routledge Language: English
Author: Josiah Lebowitz, Chris Klug
ISBN: 9781136127335
Publisher: CRC Press
Publication: September 10, 2012
Imprint: Routledge
Language: English

What really makes a video game story interactive?
What's the best way to create an interactive story?
How much control should players be given?
Do they really want that control in the first place?
Do they even know what they want-or are their stated desires at odds with the unconscious preferences?

All of these questions and more are examined in this definitive book on interactive storytelling for video games. You'll get detailed descriptions of all major types of interactive stories, case studies of popular games (including Bioshock, Fallout 3, Final Fantasy XIII, Heavy Rain, and Metal Gear Solid), and how players interact with them, and an in-depth analysis of the results of a national survey on player storytelling preferences in games. You'll get the expert advice you need to generate compelling and original game concepts and narratives.With Interactive Storytelling for Video Games, you'll:

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

What really makes a video game story interactive?
What's the best way to create an interactive story?
How much control should players be given?
Do they really want that control in the first place?
Do they even know what they want-or are their stated desires at odds with the unconscious preferences?

All of these questions and more are examined in this definitive book on interactive storytelling for video games. You'll get detailed descriptions of all major types of interactive stories, case studies of popular games (including Bioshock, Fallout 3, Final Fantasy XIII, Heavy Rain, and Metal Gear Solid), and how players interact with them, and an in-depth analysis of the results of a national survey on player storytelling preferences in games. You'll get the expert advice you need to generate compelling and original game concepts and narratives.With Interactive Storytelling for Video Games, you'll:

More books from CRC Press

Cover of the book Statistical Portfolio Estimation by Josiah Lebowitz, Chris Klug
Cover of the book Chinese and Botanical Medicines by Josiah Lebowitz, Chris Klug
Cover of the book Fish Morphology by Josiah Lebowitz, Chris Klug
Cover of the book Collagen by Josiah Lebowitz, Chris Klug
Cover of the book Ballast Railroad Design: SMART-UOW Approach by Josiah Lebowitz, Chris Klug
Cover of the book The End of Heaven by Josiah Lebowitz, Chris Klug
Cover of the book Processing of Polymer Matrix Composites by Josiah Lebowitz, Chris Klug
Cover of the book Quasi-Exactly Solvable Models in Quantum Mechanics by Josiah Lebowitz, Chris Klug
Cover of the book Electronic Logic Circuits by Josiah Lebowitz, Chris Klug
Cover of the book Managing Project Competence by Josiah Lebowitz, Chris Klug
Cover of the book Biostatistics by Josiah Lebowitz, Chris Klug
Cover of the book CRC Handbook of Local Area Network Software by Josiah Lebowitz, Chris Klug
Cover of the book Organic Photochemistry by Josiah Lebowitz, Chris Klug
Cover of the book Independent Animation by Josiah Lebowitz, Chris Klug
Cover of the book Surgical Oncology by Josiah Lebowitz, Chris Klug
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy