Learning Processing

A Beginner's Guide to Programming Images, Animation, and Interaction

Nonfiction, Computers, Application Software, Computer Graphics, Programming, Programming Languages, General Computing
Cover of the book Learning Processing by Daniel Shiffman, Elsevier Science
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Author: Daniel Shiffman ISBN: 9780080920061
Publisher: Elsevier Science Publication: April 17, 2009
Imprint: Morgan Kaufmann Language: English
Author: Daniel Shiffman
ISBN: 9780080920061
Publisher: Elsevier Science
Publication: April 17, 2009
Imprint: Morgan Kaufmann
Language: English

The free, open-source Processing programming language environment was created at MIT for people who want to develop images, animation, and sound. Based on the ubiquitous Java, it provides an alternative to daunting languages and expensive proprietary software.

This book gives graphic designers, artists and illustrators of all stripes a jump start to working with processing by providing detailed information on the basic principles of programming with the language, followed by careful, step-by-step explanations of select advanced techniques.

The author teaches computer graphics at NYU's Tisch School of the Arts, and his book has been developed with a supportive learning experience at its core. From algorithms and data mining to rendering and debugging, it teaches object-oriented programming from the ground up within the fascinating context of interactive visual media.

Previously announced as "Pixels, Patterns, and Processing"

*A guided journey from the very basics of computer programming through to creating custom interactive 3D graphics
*Step-by-step examples, approachable language, exercises, and LOTS of sample code support the reader's learning curve
*Includes lessons on how to program live video, animated images and interactive sound

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

The free, open-source Processing programming language environment was created at MIT for people who want to develop images, animation, and sound. Based on the ubiquitous Java, it provides an alternative to daunting languages and expensive proprietary software.

This book gives graphic designers, artists and illustrators of all stripes a jump start to working with processing by providing detailed information on the basic principles of programming with the language, followed by careful, step-by-step explanations of select advanced techniques.

The author teaches computer graphics at NYU's Tisch School of the Arts, and his book has been developed with a supportive learning experience at its core. From algorithms and data mining to rendering and debugging, it teaches object-oriented programming from the ground up within the fascinating context of interactive visual media.

Previously announced as "Pixels, Patterns, and Processing"

*A guided journey from the very basics of computer programming through to creating custom interactive 3D graphics
*Step-by-step examples, approachable language, exercises, and LOTS of sample code support the reader's learning curve
*Includes lessons on how to program live video, animated images and interactive sound

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