Learning Processing

A Beginner's Guide to Programming Images, Animation, and Interaction

Nonfiction, Computers, Application Software, Computer Graphics, Programming, Programming Languages, General Computing
Cover of the book Learning Processing by Daniel Shiffman, Elsevier Science
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Author: Daniel Shiffman ISBN: 9780123947925
Publisher: Elsevier Science Publication: September 9, 2015
Imprint: Morgan Kaufmann Language: English
Author: Daniel Shiffman
ISBN: 9780123947925
Publisher: Elsevier Science
Publication: September 9, 2015
Imprint: Morgan Kaufmann
Language: English

Learning Processing, Second Edition, is a friendly start-up guide to Processing, a free, open-source alternative to expensive software and daunting programming languages. Requiring no previous experience, this book is for the true programming beginner. It teaches the basic building blocks of programming needed to create cutting-edge graphics applications including interactive art, live video processing, and data visualization. Step-by-step examples, thorough explanations, hands-on exercises, and sample code, supports your learning curve.

A unique lab-style manual, the book gives graphic and web designers, artists, and illustrators of all stripes a jumpstart on working with the Processing programming environment by providing instruction on the basic principles of the language, followed by careful explanations of select advanced techniques. The book has been developed with a supportive learning experience at its core. From algorithms and data mining to rendering and debugging, it teaches object-oriented programming from the ground up within the fascinating context of interactive visual media.

This book is ideal for graphic designers and visual artists without programming background who want to learn programming. It will also appeal to students taking college and graduate courses in interactive media or visual computing, and for self-study.

  • A friendly start-up guide to Processing, a free, open-source alternative to expensive software and daunting programming languages
  • No previous experience required—this book is for the true programming beginner!
  • Step-by-step examples, thorough explanations, hands-on exercises, and sample code supports your learning curve
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

Learning Processing, Second Edition, is a friendly start-up guide to Processing, a free, open-source alternative to expensive software and daunting programming languages. Requiring no previous experience, this book is for the true programming beginner. It teaches the basic building blocks of programming needed to create cutting-edge graphics applications including interactive art, live video processing, and data visualization. Step-by-step examples, thorough explanations, hands-on exercises, and sample code, supports your learning curve.

A unique lab-style manual, the book gives graphic and web designers, artists, and illustrators of all stripes a jumpstart on working with the Processing programming environment by providing instruction on the basic principles of the language, followed by careful explanations of select advanced techniques. The book has been developed with a supportive learning experience at its core. From algorithms and data mining to rendering and debugging, it teaches object-oriented programming from the ground up within the fascinating context of interactive visual media.

This book is ideal for graphic designers and visual artists without programming background who want to learn programming. It will also appeal to students taking college and graduate courses in interactive media or visual computing, and for self-study.

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