Learning through Digital Game Design and Building in a Participatory Culture

An Enactivist Approach

Nonfiction, Reference & Language, Education & Teaching, Educational Theory, Adult & Continuing Education, Elementary, Teaching, Teaching Methods
Cover of the book Learning through Digital Game Design and Building in a Participatory Culture by Qing Li, Peter Lang
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Author: Qing Li ISBN: 9781454193074
Publisher: Peter Lang Publication: August 1, 2013
Imprint: Peter Lang Inc., International Academic Publishers Language: English
Author: Qing Li
ISBN: 9781454193074
Publisher: Peter Lang
Publication: August 1, 2013
Imprint: Peter Lang Inc., International Academic Publishers
Language: English

This book discusses topics concerning digital game-based learning focusing on learning-by-game-building and Web 2.0. Grounded in the new theoretical perspective of enactivism, this book shows how such an approach can help students gain deep understanding of subjects such as mathematics and history, as well as undergraduate or graduate students’ learning of pedagogy and also adult driver’s learning of road safety rules. Written for undergraduate students in teacher education, experienced teachers, and graduate students, this book is an ideal text for courses related to technology integration and digital game-based learning. It is also beneficial for researchers, educators, parents, school administrators, game designers, and anyone who is interested in new ways of learning and digital games.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

This book discusses topics concerning digital game-based learning focusing on learning-by-game-building and Web 2.0. Grounded in the new theoretical perspective of enactivism, this book shows how such an approach can help students gain deep understanding of subjects such as mathematics and history, as well as undergraduate or graduate students’ learning of pedagogy and also adult driver’s learning of road safety rules. Written for undergraduate students in teacher education, experienced teachers, and graduate students, this book is an ideal text for courses related to technology integration and digital game-based learning. It is also beneficial for researchers, educators, parents, school administrators, game designers, and anyone who is interested in new ways of learning and digital games.

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