Methods for Studying Video Games and Religion

Nonfiction, Entertainment, Games, Video & Electronic, Computers, Entertainment & Games, Video & Electronic Games, Religion & Spirituality
Cover of the book Methods for Studying Video Games and Religion by , Taylor and Francis
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: ISBN: 9781315518312
Publisher: Taylor and Francis Publication: November 28, 2017
Imprint: Routledge Language: English
Author:
ISBN: 9781315518312
Publisher: Taylor and Francis
Publication: November 28, 2017
Imprint: Routledge
Language: English

Game studies has been an understudied area within the emerging field of digital media and religion. Video games can reflect, reject, or reconfigure traditionally held religious ideas and often serve as sources for the production of religious practices and ideas. This collection of essays presents a broad range of influential methodological approaches that illuminate how and why video games shape the construction of religious beliefs and practices, and also situates such research within the wider discourse on how digital media intersect with the religious worlds of the 21st century. Each chapter discusses a particular method and its theoretical background, summarizes existing research, and provides a practical case study that demonstrates how the method specifically contributes to the wider study of video games and religion. Featuring contributions from leading and emerging scholars of religion and digital gaming, this book will be an invaluable resource for scholars in the areas of digital culture, new media, religious studies, and game studies across a wide range of disciplines.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

Game studies has been an understudied area within the emerging field of digital media and religion. Video games can reflect, reject, or reconfigure traditionally held religious ideas and often serve as sources for the production of religious practices and ideas. This collection of essays presents a broad range of influential methodological approaches that illuminate how and why video games shape the construction of religious beliefs and practices, and also situates such research within the wider discourse on how digital media intersect with the religious worlds of the 21st century. Each chapter discusses a particular method and its theoretical background, summarizes existing research, and provides a practical case study that demonstrates how the method specifically contributes to the wider study of video games and religion. Featuring contributions from leading and emerging scholars of religion and digital gaming, this book will be an invaluable resource for scholars in the areas of digital culture, new media, religious studies, and game studies across a wide range of disciplines.

More books from Taylor and Francis

Cover of the book Education Policy, Space and the City by
Cover of the book Counting Girls Out by
Cover of the book Four Pragmatists by
Cover of the book The Chronically Poor in Rural Bangladesh by
Cover of the book Political Economy of Human Rights by
Cover of the book The Culture of Monopoly Management by
Cover of the book Cities in a Globalizing World by
Cover of the book Twins in Early Modern English Drama and Shakespeare by
Cover of the book Multidimensional Models of Perception and Cognition by
Cover of the book Children's Reflections On Family Life by
Cover of the book Modern Russian Grammar Workbook by
Cover of the book Language Planning in Europe by
Cover of the book Sociological Jurisprudence by
Cover of the book Kinship and Social Organisation (Routledge Revivals) by
Cover of the book Media, Wars and Politics by
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy