Multiplayer

The Social Aspects of Digital Gaming

Nonfiction, Reference & Language, Language Arts, Communication, Social & Cultural Studies, Social Science
Cover of the book Multiplayer by , Taylor and Francis
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: ISBN: 9781134092260
Publisher: Taylor and Francis Publication: October 30, 2013
Imprint: Routledge Language: English
Author:
ISBN: 9781134092260
Publisher: Taylor and Francis
Publication: October 30, 2013
Imprint: Routledge
Language: English

In the past decade, digital games have become a widely accepted form of media entertainment, moving from the traditional 'core gamer' community into the mainstream media market.

With millions of people now enjoying gaming as interactive entertainment there has been a huge increase in interest in social multiplayer gaming activities. However, despite the explosive growth in the field over the past decade, many aspects of social gaming still remain unexplored, especially from a media and communication studies perspective.

Multiplayer: Social Aspects of Digital Gaming is the first edited volume of its kind that takes a closer look at the various forms of human interaction in and around digital games, providing an overview of debates, past and present.

The book is divided into five sections that explore the following areas:

  • Social Aspects of Digital Gaming
  • Social Interactions in Virtual Worlds
  • Online Gaming
  • Co-located and Console Gaming
  • Risks and Challenges of Social Gaming

This engaging interdisciplinary book will appeal to upper level students, postgrads and researchers in games research, specifically those focusing on new media and digital games, as well as researchers in media studies and mass communication.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

In the past decade, digital games have become a widely accepted form of media entertainment, moving from the traditional 'core gamer' community into the mainstream media market.

With millions of people now enjoying gaming as interactive entertainment there has been a huge increase in interest in social multiplayer gaming activities. However, despite the explosive growth in the field over the past decade, many aspects of social gaming still remain unexplored, especially from a media and communication studies perspective.

Multiplayer: Social Aspects of Digital Gaming is the first edited volume of its kind that takes a closer look at the various forms of human interaction in and around digital games, providing an overview of debates, past and present.

The book is divided into five sections that explore the following areas:

This engaging interdisciplinary book will appeal to upper level students, postgrads and researchers in games research, specifically those focusing on new media and digital games, as well as researchers in media studies and mass communication.

More books from Taylor and Francis

Cover of the book Routledge Revivals: Medieval France (1995) by
Cover of the book Agriculture in World History by
Cover of the book In Search of the Nonprofit Sector by
Cover of the book How to Win Campaigns by
Cover of the book A Short History of the Future by
Cover of the book Constructing Social Problems by
Cover of the book Wickedness and Crime by
Cover of the book Towards Inclusive Schools? by
Cover of the book Encyclopedia of the Arctic by
Cover of the book The Byronic Teuton by
Cover of the book Women, Crime and Criminal Justice by
Cover of the book Islamic Revivalism in a Changing Peasant Economy by
Cover of the book Curriculum and Pedagogy in Inclusive Education by
Cover of the book Regulating Corporate Human Rights Violations by
Cover of the book Climate Change Adaptation and Food Supply Chain Management by
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy