Museum Experience Design

Crowds, Ecosystems and Novel Technologies

Nonfiction, Art & Architecture, Architecture, Design & Drafting, Computers, Advanced Computing, Programming, User Interfaces, General Computing
Cover of the book Museum Experience Design by , Springer International Publishing
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: ISBN: 9783319585505
Publisher: Springer International Publishing Publication: February 15, 2018
Imprint: Springer Language: English
Author:
ISBN: 9783319585505
Publisher: Springer International Publishing
Publication: February 15, 2018
Imprint: Springer
Language: English

This state-of-the-art book explores the implications of contemporary trends that are shaping the future of museum experiences. In four separate sections, it looks into how museums are developing dialogical relationships with their audiences, reaching out beyond their local communities to involve more diverse and broader audiences. It examines current practices in involving crowds, not as passive audiences but as active users, co-designers and co-creators; it looks critically and reflectively at the design implications raised by the application of novel technologies, and by museums becoming parts of connected museum systems and large institutional ecosystems.

Overall, the book chapters deal with aspects such as sociality, creation and sharing as ways of enhancing dialogical engagement with museum collections. They address designing experiences – including participatory exhibits, crowd sourcing and crowd mining – that are meaningful and rewarding for all categories of audiences involved.  Museum Experience Design  reflects on different approaches to designing with novel technologies and discusses illustrative and diverse roles of technology, both in the design process as well as in the experiences designed through those processes. The trend of museums becoming embedded in ecosystems of organisations and people is dealt with in chapters that theoretically reflect on what it means to design for ecosystems, illustrated by design cases that exemplify practical and methodological issues in doing so.

Written by an interdisciplinary group of design researchers, this book is an invaluable source of inspiration for researchers, students and professionals working in this dynamic field of designing experiences for and around museums.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

This state-of-the-art book explores the implications of contemporary trends that are shaping the future of museum experiences. In four separate sections, it looks into how museums are developing dialogical relationships with their audiences, reaching out beyond their local communities to involve more diverse and broader audiences. It examines current practices in involving crowds, not as passive audiences but as active users, co-designers and co-creators; it looks critically and reflectively at the design implications raised by the application of novel technologies, and by museums becoming parts of connected museum systems and large institutional ecosystems.

Overall, the book chapters deal with aspects such as sociality, creation and sharing as ways of enhancing dialogical engagement with museum collections. They address designing experiences – including participatory exhibits, crowd sourcing and crowd mining – that are meaningful and rewarding for all categories of audiences involved.  Museum Experience Design  reflects on different approaches to designing with novel technologies and discusses illustrative and diverse roles of technology, both in the design process as well as in the experiences designed through those processes. The trend of museums becoming embedded in ecosystems of organisations and people is dealt with in chapters that theoretically reflect on what it means to design for ecosystems, illustrated by design cases that exemplify practical and methodological issues in doing so.

Written by an interdisciplinary group of design researchers, this book is an invaluable source of inspiration for researchers, students and professionals working in this dynamic field of designing experiences for and around museums.

More books from Springer International Publishing

Cover of the book Slope-Channel Coupling as a Factor in the Evolution of Mountains by
Cover of the book Sustainable Polymer Composites and Nanocomposites by
Cover of the book The Janus Fluid by
Cover of the book Formations of Masculinity in Post-Communist Hungarian Cinema by
Cover of the book Lectures on Runtime Verification by
Cover of the book New Technologies, Development and Application II by
Cover of the book Precarious Labour and Informal Economy by
Cover of the book Art, Design and Technology: Collaboration and Implementation by
Cover of the book Mathematician for All Seasons by
Cover of the book Theory and Applications of Spherical Microphone Array Processing by
Cover of the book From the Paris Agreement to a Low-Carbon Bretton Woods by
Cover of the book The Female Electrocardiogram by
Cover of the book Index Modulation for 5G Wireless Communications by
Cover of the book Disarmament, Demobilization and Reintegration in Southern Africa by
Cover of the book Combined Cycle Driven Efficiency for Next Generation Nuclear Power Plants by
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy