Performativity in Art, Literature, and Videogames

Nonfiction, Social & Cultural Studies, Social Science, Cultural Studies, Popular Culture, Entertainment, Performing Arts
Cover of the book Performativity in Art, Literature, and Videogames by Darshana Jayemanne, Springer International Publishing
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Author: Darshana Jayemanne ISBN: 9783319544519
Publisher: Springer International Publishing Publication: July 12, 2017
Imprint: Palgrave Macmillan Language: English
Author: Darshana Jayemanne
ISBN: 9783319544519
Publisher: Springer International Publishing
Publication: July 12, 2017
Imprint: Palgrave Macmillan
Language: English

This book modifies the concept of performativity with media theory in order to build a rigorous method for analyzing videogame performances. Beginning with an interdisciplinary exploration of performative motifs in Western art and literary history, the book shows the importance of framing devices in orienting audiences’ experience of art. The frame, as a site of paradox, links the book’s discussion of theory with close readings of texts, which include artworks, books and videogames. The resulting method is interdisciplinary in scope and will be of use to researchers interested in the performative aspects of gaming, art, digital storytelling and nonlinear narrative.

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This book modifies the concept of performativity with media theory in order to build a rigorous method for analyzing videogame performances. Beginning with an interdisciplinary exploration of performative motifs in Western art and literary history, the book shows the importance of framing devices in orienting audiences’ experience of art. The frame, as a site of paradox, links the book’s discussion of theory with close readings of texts, which include artworks, books and videogames. The resulting method is interdisciplinary in scope and will be of use to researchers interested in the performative aspects of gaming, art, digital storytelling and nonlinear narrative.

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