Real-Time Shader Programming

Nonfiction, Computers, Application Software, Computer Graphics, Programming, Programming Languages, Science & Nature, Technology
Cover of the book Real-Time Shader Programming by Ron Fosner, Elsevier Science
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: Ron Fosner ISBN: 9780080515908
Publisher: Elsevier Science Publication: January 10, 2003
Imprint: Morgan Kaufmann Language: English
Author: Ron Fosner
ISBN: 9780080515908
Publisher: Elsevier Science
Publication: January 10, 2003
Imprint: Morgan Kaufmann
Language: English

Now that PC users have entered the realm of programmable hardware, graphics programmers can create 3D images and animations comparable to those produced by RenderMan's procedural programs—-but in real time. Here is a book that will bring this cutting-edge technology to your computer. Beginning with the mathematical basics of vertex and pixel shaders, and building to detailed accounts of programmable shader operations, Real-Time Shader Programming provides the foundation and techniques necessary for replicating popular cinema-style 3D graphics as well as creating your own real-time procedural shaders. A compelling writing style, color illustrations throughout, and scores of online resources make Real-Time Shader Programming an indispensable tutorial/reference for the game developer, graphics programmer, game artist, or visualization programmer, to create countless real-time 3D effects.

* Contains a complete reference of the low-level shader language for both DirectX 8 and DirectX 9 * Provides an interactive shader demonstration tool (RenderMonkeyTM) for testing and experimenting * Maintains an updated version of the detailed shader reference section at www.directx.com * Teaches the latest shader programming techniques for high-performance real-time 3D graphics

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

Now that PC users have entered the realm of programmable hardware, graphics programmers can create 3D images and animations comparable to those produced by RenderMan's procedural programs—-but in real time. Here is a book that will bring this cutting-edge technology to your computer. Beginning with the mathematical basics of vertex and pixel shaders, and building to detailed accounts of programmable shader operations, Real-Time Shader Programming provides the foundation and techniques necessary for replicating popular cinema-style 3D graphics as well as creating your own real-time procedural shaders. A compelling writing style, color illustrations throughout, and scores of online resources make Real-Time Shader Programming an indispensable tutorial/reference for the game developer, graphics programmer, game artist, or visualization programmer, to create countless real-time 3D effects.

* Contains a complete reference of the low-level shader language for both DirectX 8 and DirectX 9 * Provides an interactive shader demonstration tool (RenderMonkeyTM) for testing and experimenting * Maintains an updated version of the detailed shader reference section at www.directx.com * Teaches the latest shader programming techniques for high-performance real-time 3D graphics

More books from Elsevier Science

Cover of the book The Patron-Driven Library by Ron Fosner
Cover of the book Principles of Tissue Engineering by Ron Fosner
Cover of the book Advances in Imaging and Electron Physics by Ron Fosner
Cover of the book The Protective Arm of the Renin Angiotensin System (RAS) by Ron Fosner
Cover of the book The Biology of Cholesterol and Related Steroids by Ron Fosner
Cover of the book Plant and Process Engineering 360 by Ron Fosner
Cover of the book Experimental Design by Ron Fosner
Cover of the book CompTIA Network+ Certification Study Guide: Exam N10-004 by Ron Fosner
Cover of the book Postharvest Biology and Technology of Tropical and Subtropical Fruits by Ron Fosner
Cover of the book Advances in Sponge Science: Phylogeny, Systematics, Ecology by Ron Fosner
Cover of the book Black Liquor Gasification by Ron Fosner
Cover of the book Forrest Mims Engineer's Notebook by Ron Fosner
Cover of the book Mind and Motion: The Bidirectional Link between Thought and Action by Ron Fosner
Cover of the book Advanced Fluoride-Based Materials for Energy Conversion by Ron Fosner
Cover of the book Ring Theory, 83 by Ron Fosner
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy