Social, Casual and Mobile Games

The Changing Gaming Landscape

Nonfiction, Entertainment, Games, Science & Nature, Technology, Social & Cultural Studies, Social Science
Cover of the book Social, Casual and Mobile Games by , Bloomsbury Publishing
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: ISBN: 9781501310584
Publisher: Bloomsbury Publishing Publication: February 25, 2016
Imprint: Bloomsbury Academic Language: English
Author:
ISBN: 9781501310584
Publisher: Bloomsbury Publishing
Publication: February 25, 2016
Imprint: Bloomsbury Academic
Language: English

Social, casual and mobile games, played on devices such as smartphones, tablets, or PCs and accessed through online social networks, have become extremely popular, and are changing the ways in which games are designed, understood, and played. These games have sparked a revolution as more people from a broader demographic than ever play games, shifting the stereotype of gaming away from that of hardcore, dedicated play to that of activities that fit into everyday life.

Social, Casual and Mobile Games explores the rapidly changing gaming landscape and discusses the ludic, methodological, theoretical, economic, social and cultural challenges that these changes invoke. With chapters discussing locative games, the new freemium economic model, and gamer demographics, as well as close studies of specific games (including Candy Crush Saga, Angry Birds, and Ingress), this collection offers an insight into the changing nature of games and the impact that mobile media is having upon individuals and societies around the world.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

Social, casual and mobile games, played on devices such as smartphones, tablets, or PCs and accessed through online social networks, have become extremely popular, and are changing the ways in which games are designed, understood, and played. These games have sparked a revolution as more people from a broader demographic than ever play games, shifting the stereotype of gaming away from that of hardcore, dedicated play to that of activities that fit into everyday life.

Social, Casual and Mobile Games explores the rapidly changing gaming landscape and discusses the ludic, methodological, theoretical, economic, social and cultural challenges that these changes invoke. With chapters discussing locative games, the new freemium economic model, and gamer demographics, as well as close studies of specific games (including Candy Crush Saga, Angry Birds, and Ingress), this collection offers an insight into the changing nature of games and the impact that mobile media is having upon individuals and societies around the world.

More books from Bloomsbury Publishing

Cover of the book Early Islamic Iran by
Cover of the book Everything Love Is by
Cover of the book A Perfect Waiter by
Cover of the book Re-Viewing the Past by
Cover of the book A Nice Cup of Tea by
Cover of the book Vietnam Riverine Craft 1962–75 by
Cover of the book On Hallowed Ground by
Cover of the book Theories of History by
Cover of the book In God's Hands by
Cover of the book 58 Degrees North by
Cover of the book Policyholder's Reasonable Expectations by
Cover of the book Informal Carers and Private Law by
Cover of the book Sophocles Plays: 1 by
Cover of the book Fundamental Rights in EU Internal Market Legislation by
Cover of the book Check Your English Vocabulary for TOEFL by
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy