Author: | Anne-Christine Gasc | ISBN: | 9780994870902 |
Publisher: | Anne-Christine Gasc | Publication: | September 2, 2015 |
Imprint: | Smashwords Edition | Language: | English |
Author: | Anne-Christine Gasc |
ISBN: | 9780994870902 |
Publisher: | Anne-Christine Gasc |
Publication: | September 2, 2015 |
Imprint: | Smashwords Edition |
Language: | English |
What would you do if you knew what made your co-workers behave the way they do? What if you could understand the reasons and predict the outcome? What if you could tailor your own working practices to make the most of others? What if you could become the person who can make people do things others can’t?
The stories we live over the course of our careers shape the way we see each other and affect our work together. ‘Ten Things You Should Know About ...’ reveals what we feel and hide from each other as we collaborate on the development of a game.
While development issues can sometimes be solved with more time, more money, stronger processes, improved hardware, better software or training - usually talking, listening and understanding make a big difference in solving (and preventing) issues - and it doesn’t cost anything.
This book exposes what artists, audio designers, game designers, leads, producers, programmers, and QA wish you would know about their job to allow you to create signature working practices that make the most of everyone ... and become that person who can get people to do things no one else can.
What would you do if you knew what made your co-workers behave the way they do? What if you could understand the reasons and predict the outcome? What if you could tailor your own working practices to make the most of others? What if you could become the person who can make people do things others can’t?
The stories we live over the course of our careers shape the way we see each other and affect our work together. ‘Ten Things You Should Know About ...’ reveals what we feel and hide from each other as we collaborate on the development of a game.
While development issues can sometimes be solved with more time, more money, stronger processes, improved hardware, better software or training - usually talking, listening and understanding make a big difference in solving (and preventing) issues - and it doesn’t cost anything.
This book exposes what artists, audio designers, game designers, leads, producers, programmers, and QA wish you would know about their job to allow you to create signature working practices that make the most of everyone ... and become that person who can get people to do things no one else can.