Author: | Danilo Galbraith | ISBN: | 9781311519207 |
Publisher: | Danilo Galbraith | Publication: | June 11, 2015 |
Imprint: | Smashwords Edition | Language: | English |
Author: | Danilo Galbraith |
ISBN: | 9781311519207 |
Publisher: | Danilo Galbraith |
Publication: | June 11, 2015 |
Imprint: | Smashwords Edition |
Language: | English |
This guide will help you to create a game, describing a number of specific factors as well as the psychological and organizational elements required to produce a small 2D game. It will also furnish you plenty with practical advices and references.
The focus of this ebook is about gathering in one place all the issues you need to consider during the process of game creation. It is especially addressed to the complete neophyte: not only someone who hasn’t created a game yet but also someone who hasn’t written a single line of programming code.
Even if you're not interested in the game development subject, this guide could be a fun and formative exercise.
Chapter's list:
1. Purpose: why we create videogames (introduction);
2. Visualize results: audio and video;
3. Visualize results: programming;
4. Visualize results: IDE, frameworks, development tools;
5. Brainstorming;
6. Organization;
7. Principles.
This guide will help you to create a game, describing a number of specific factors as well as the psychological and organizational elements required to produce a small 2D game. It will also furnish you plenty with practical advices and references.
The focus of this ebook is about gathering in one place all the issues you need to consider during the process of game creation. It is especially addressed to the complete neophyte: not only someone who hasn’t created a game yet but also someone who hasn’t written a single line of programming code.
Even if you're not interested in the game development subject, this guide could be a fun and formative exercise.
Chapter's list:
1. Purpose: why we create videogames (introduction);
2. Visualize results: audio and video;
3. Visualize results: programming;
4. Visualize results: IDE, frameworks, development tools;
5. Brainstorming;
6. Organization;
7. Principles.