Your First Videogame: All You Need For Your Game Development Debut!

Nonfiction, Computers, Entertainment & Games, Game Programming - Graphics, Health & Well Being, Self Help, Self Improvement, Motivational
Cover of the book Your First Videogame: All You Need For Your Game Development Debut! by Danilo Galbraith, Danilo Galbraith
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: Danilo Galbraith ISBN: 9781311519207
Publisher: Danilo Galbraith Publication: June 11, 2015
Imprint: Smashwords Edition Language: English
Author: Danilo Galbraith
ISBN: 9781311519207
Publisher: Danilo Galbraith
Publication: June 11, 2015
Imprint: Smashwords Edition
Language: English

This guide will help you to create a game, describing a number of specific factors as well as the psychological and organizational elements required to produce a small 2D game. It will also furnish you plenty with practical advices and references.
The focus of this ebook is about gathering in one place all the issues you need to consider during the process of game creation. It is especially addressed to the complete neophyte: not only someone who hasn’t created a game yet but also someone who hasn’t written a single line of programming code.
Even if you're not interested in the game development subject, this guide could be a fun and formative exercise.

Chapter's list:
1. Purpose: why we create videogames (introduction);
2. Visualize results: audio and video;
3. Visualize results: programming;
4. Visualize results: IDE, frameworks, development tools;
5. Brainstorming;
6. Organization;
7. Principles.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

This guide will help you to create a game, describing a number of specific factors as well as the psychological and organizational elements required to produce a small 2D game. It will also furnish you plenty with practical advices and references.
The focus of this ebook is about gathering in one place all the issues you need to consider during the process of game creation. It is especially addressed to the complete neophyte: not only someone who hasn’t created a game yet but also someone who hasn’t written a single line of programming code.
Even if you're not interested in the game development subject, this guide could be a fun and formative exercise.

Chapter's list:
1. Purpose: why we create videogames (introduction);
2. Visualize results: audio and video;
3. Visualize results: programming;
4. Visualize results: IDE, frameworks, development tools;
5. Brainstorming;
6. Organization;
7. Principles.

More books from Motivational

Cover of the book The Karmic Rewind by Danilo Galbraith
Cover of the book Life Gave Me Lemons, and I Made Champagne! by Danilo Galbraith
Cover of the book O Mestre dos Mestres by Danilo Galbraith
Cover of the book The Transformational Odyssey by Danilo Galbraith
Cover of the book Road Service: Getting you back on track to realizing your dreams! by Danilo Galbraith
Cover of the book The 12 Secrets of Highly Creative Women by Danilo Galbraith
Cover of the book Keep It Super Simple by Danilo Galbraith
Cover of the book L'energia segreta della mente by Danilo Galbraith
Cover of the book Common-Sense Business by Danilo Galbraith
Cover of the book Rays and Rains by Danilo Galbraith
Cover of the book The New Alpha: Join the Rising Movement of Influencers and Changemakers Who are Redefining Leadership by Danilo Galbraith
Cover of the book A Comprehensive Collection of Quotations by Category (Part 6) by Danilo Galbraith
Cover of the book The Real Reason for Human Existence by Danilo Galbraith
Cover of the book Unleash the Action Within by Danilo Galbraith
Cover of the book The Energy Effect: How to Create more Energy in your Life – You only have 4000 weeks! by Danilo Galbraith
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy