Igi Global: 2943 books

Cover of E-Learning 2.0 Technologies and Web Applications in Higher Education
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Language: English
Release Date: December 31, 2013

Once considered the traditional approach to education, brick and mortar institutions are no longer the norm due to e-learning technologies. Populations are turning into ubiquitous human beings, and educational practices are reflecting this change. E-Learning 2.0 Technologies and Web Applications in...
Cover of Optimizing Student Engagement in Online Learning Environments
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Language: English
Release Date: November 30, 2017

Digital classrooms have become a common addition to curriculums in higher education; however, such learning systems are only successful if students are properly motivated to learn. Optimizing Student Engagement in Online Learning Environments is a critical scholarly resource that examines the importance...
Cover of Cloud Computing Technologies for Connected Government
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Language: English
Release Date: August 31, 2015

In the developed world, there is an increasing trend towards the use of e-government to further involve citizens in the maintenance of their country. This is not only an improved way to promote existing methods of citizen engagement such as voting or taxation; it also makes information more accessible...
Cover of Open Source Mobile Learning

Open Source Mobile Learning

Mobile Linux Applications

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Language: English
Release Date: June 30, 2011

The open approach has been widely used in the development of mobile applications, mobile operating systems for mobile devices, and mobile services for supporting mobile learning. In mobile learning, open source software has played an important role. Due to its stability, flexibility, security, availability,...
Cover of Handbook of Research on Human Development in the Digital Age
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Language: English
Release Date: July 13, 2017

The rapid evolution of technology continuously changes the way people interact, work, and learn. By examining these advances, researchers can further optimize the various opportunities that technology provides. The Handbook of Research on Human Development in the Digital Age is a pivotal reference source...
Cover of Outlooks and Opportunities in Blended and Distance Learning
by B. Tynan, J. Willems, R. James
Language: English
Release Date: June 30, 2013

In a contemporary media-rich society, distance education is becoming increasingly indistinguishable from mainstream traditional methods. Contemporary students, too, have greater need than ever before for education that caters to their specific needs and hectic schedules. Outlooks and Opportunities in...
Cover of Teaching, Learning and the Net Generation

Teaching, Learning and the Net Generation

Concepts and Tools for Reaching Digital Learners

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Language: English
Release Date: November 30, 2011

Although a growing body of research demonstrates the need for education to adapt to the needs of the Net Generation, research also shows that traditional teaching methods continue to dominate the classroom. To stay effective, higher education must adapt to the needs of this unique generation of digital...
Cover of New Pedagogical Approaches in Game Enhanced Learning
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Language: English
Release Date: April 30, 2013

Digital games continue to enable innovative learning in the classroom, however, its implementation into the educational system requires a fundamental approach to achieve its greatest level of effectiveness. New Pedagogical Approaches in Game Enhanced Learning: Curriculum Integration addresses the major...
Cover of Handbook of Research on Serious Games as Educational, Business and Research Tools
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Language: English
Release Date: February 29, 2012

Serious games are being developed at an exponential rate and have applications in management, education, defense, scientific research, health care, and emergency planning. In order to maximize the potential and profit of serious games, organizations, researchers, and developers must understand the...
Cover of Gamification for Human Factors Integration

Gamification for Human Factors Integration

Social, Education, and Psychological Issues

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Language: English
Release Date: January 31, 2014

With the popularity and ease-of-access to internet technologies, especially social networking, a number of human-centered issues has developed including internet addiction and cyber bullying. In an effort to encourage positive behavior, it is believed that applying gaming principles to non-gaming environments...
Cover of Business, Technological, and Social Dimensions of Computer Games
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Language: English
Release Date: May 31, 2011

Computer and online games have emerged as a critical area of study due to their implications for business and society, as well as their increased presence in individuals’ lives. Business, Technological and Social Dimensions of Computer Games: Multidisciplinary Developments is a collection of the most...
Cover of Creative Technologies for Multidisciplinary Applications
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Language: English
Release Date: March 29, 2016

Given that institutions of higher education have a predisposition to compartmentalize and delineate areas of study, creative technology may seem oxymoronic. On the contrary, the very basis of western thought is found in the idea of transcendent knowledge. The marriage of opposing disciplines therefore...
Cover of Cultural, Behavioral, and Social Considerations in Electronic Collaboration
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Language: English
Release Date: November 9, 2015

The digital age has introduced a deeper sense of connectivity in business environments. By relying more heavily on current technologies, organizations now experience more effective communication and opportunities for collaboration between individuals. Cultural, Behavioral, and Social Considerations...
Cover of Handbook of Research on Technoself

Handbook of Research on Technoself

Identity in a Technological Society

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Language: English
Release Date: October 31, 2012

In recent years, there has been a major push to rediscover the human side of technology across the sciences, social sciences, and humanities. With the emerging of this new study of self-identity and technology (Technoself), it holds an effort to keep pace with shaping breakthroughs in robotics, human...
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