Breaking Into Video Game Design

Nonfiction, Entertainment, Games, Video & Electronic, Computers, Entertainment & Games, Video & Electronic Games, Business & Finance, Career Planning & Job Hunting, Careers
Cover of the book Breaking Into Video Game Design by Charlie Czerkawski, Wordarts
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: Charlie Czerkawski ISBN: 9781501429040
Publisher: Wordarts Publication: July 29, 2014
Imprint: Language: English
Author: Charlie Czerkawski
ISBN: 9781501429040
Publisher: Wordarts
Publication: July 29, 2014
Imprint:
Language: English

In the eyes of many young people, breaking into the video games industry is the holy grail of future employment. For those who are passionate about games, making them for a living seems to be the best thing you can possibly do.

But genuinely useful advice is very hard to come by. Careers advisers will tell you that you need to be able to program, friends will suggest that digital art is the key, and universities and colleges will offer you a bewildering variety of courses with 'video game' or ‘computer game’ in the title, some of them clearly more technical than others.

This short (74 pages) guide aims to give an injection of reality while at the same time trying hard to encourage prospective game designers with good practical advice.Choosing courses and defining career pathways in this rapidly developing industry sometimes seems like negotiating a minefield and is often managed more by good luck than good organisation.

This guide doesn't pretend to have all the answers, but it certainly aims to arm the prospective student with information and positive encouragement, at the start of what will be a long, confusing but always exciting and worthwhile journey. It is aimed primarily at school and college students who may already know that they want to work in the video games industry, but aren't yet sure which sector or course is right for them, but it may also be useful for anyone seeking a change of direction.

In particular, it deals with the evolving concept of 'game design' - what it is, what it is not, and what are the current routes into design as a career.

Charlie Czerkawski is a Scottish born game designer and one of four partners in Dundee based, award winning, independent video game developer, Guerilla Tea. He is a qualified mathematician with a postgraduate MProf in Games Development from Abertay University. He has worked in video game testing on many titles including Grand Theft Auto: Episodes from Liberty City, Dirt 2 and Red Dead Redemption. 

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

In the eyes of many young people, breaking into the video games industry is the holy grail of future employment. For those who are passionate about games, making them for a living seems to be the best thing you can possibly do.

But genuinely useful advice is very hard to come by. Careers advisers will tell you that you need to be able to program, friends will suggest that digital art is the key, and universities and colleges will offer you a bewildering variety of courses with 'video game' or ‘computer game’ in the title, some of them clearly more technical than others.

This short (74 pages) guide aims to give an injection of reality while at the same time trying hard to encourage prospective game designers with good practical advice.Choosing courses and defining career pathways in this rapidly developing industry sometimes seems like negotiating a minefield and is often managed more by good luck than good organisation.

This guide doesn't pretend to have all the answers, but it certainly aims to arm the prospective student with information and positive encouragement, at the start of what will be a long, confusing but always exciting and worthwhile journey. It is aimed primarily at school and college students who may already know that they want to work in the video games industry, but aren't yet sure which sector or course is right for them, but it may also be useful for anyone seeking a change of direction.

In particular, it deals with the evolving concept of 'game design' - what it is, what it is not, and what are the current routes into design as a career.

Charlie Czerkawski is a Scottish born game designer and one of four partners in Dundee based, award winning, independent video game developer, Guerilla Tea. He is a qualified mathematician with a postgraduate MProf in Games Development from Abertay University. He has worked in video game testing on many titles including Grand Theft Auto: Episodes from Liberty City, Dirt 2 and Red Dead Redemption. 

More books from Careers

Cover of the book How to Become a Portable Sawyer by Charlie Czerkawski
Cover of the book How to Become a Plating Equipment Tender by Charlie Czerkawski
Cover of the book Everything About Cruise Ship Job by Charlie Czerkawski
Cover of the book Gagner en concentration by Charlie Czerkawski
Cover of the book Global by Charlie Czerkawski
Cover of the book How to Become a Belt Builder by Charlie Czerkawski
Cover of the book How To Sell Cars... Because You Can and Should! by Charlie Czerkawski
Cover of the book Knock Em Dead Resumes 11th edition by Charlie Czerkawski
Cover of the book How to Become a Tree Trimmer by Charlie Czerkawski
Cover of the book Career Change From Real Estate to Oil and Gas Projects by Charlie Czerkawski
Cover of the book How to Become a Irrigation System Installer by Charlie Czerkawski
Cover of the book How to Become a Dry Curer by Charlie Czerkawski
Cover of the book Top 10 Tips for Planning for a Career by Charlie Czerkawski
Cover of the book The Many Ways a Massage Therapist Can Earn High-Income by Charlie Czerkawski
Cover of the book Going Local by Charlie Czerkawski
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy